Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:SavedMove (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> Actor >> Info >> SavedMove
Package: 
Engine
This class in other games:
RTNP, U1, UT, UE2Runtime, U2XMP, U2, UT2004, UT3, UDK

SavedMove is used during network play to buffer recent client moves, for use when the server modifies the clients actual position, etc. This is a built-in Unreal class and it shouldn't be modified.

Properties

bDoubleJump

Type: bool


bDuck

Type: bool


bPressedJump

Type: bool


bRun

Type: bool


Delta

Type: float

Distance moved.

DoubleClickMove

Type: Actor.EDoubleClickDir

Double click info.

NextMove

Type: SavedMove

Next move in linked list.

SavedLocation

Type: Object.Vector


SavedPhysics

Type: Actor.EPhysics


SavedVelocity

Type: Object.Vector


TimeStamp

Type: float

Time of this move.

Instance functions

Clear

final function Clear ()


PostUpdate

final function PostUpdate (PlayerController P)


SetMoveFor

final function SetMoveFor (PlayerController P, float DeltaTime, Object.Vector NewAccel, Actor.EDoubleClickDir InDoubleClick)