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UE2:ShadowProjector (U2XMP)

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U2XMP Object >> Actor >> Projector >> ShadowProjector
Package: 
Engine
This class in other games:
UT2003, UT2004, U2, UE2Runtime

ShadowProjector

Properties

Property group 'ShadowProjector'

bAlwaysAllocate

Type: bool


bBlobShadow

Type: bool


bBlurShadow

Type: bool


Default value: True

bDynamicLights

Type: bool

light sourced via dynamic lights.

bForceBlobShadow

Type: bool


bForceFullPolyShadow

Type: bool


BoundScale

Type: float


Default value: 35.0

bShadowActive

Type: bool


Default value: True

bStaticLights

Type: bool

light sourced via static lights.

InterpolateRate

Type: float


Default value: 2.5

LightDirection

Type: Object.Vector


LightDistance

Type: float


ShadowActor

Type: Actor


ShadowResolution

Type: int


Default value: 256

Internal variables

LastLightDistance

Type: float


LastRenderTime

Type: float


ShadowTexture

Type: ShadowBitmapMaterial


Default values

Property Value
bClipBSP True
bDynamicAttach True
bGradient True
bOwnerNoSee True
bProjectActor False
bProjectOnAlpha True
bProjectOnParallelBSP True
bStatic False
MaxTraceDistance 220
RemoteRole ROLE_None
VisibilityRadius 1000.0

Functions

Events

Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay

event PostBeginPlay ()

Overrides: Projector.PostBeginPlay


PreRender

event PreRender ()

Overrides: Projector.PreRender


Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions

CalcPos

function bool CalcPos (float DeltaTime)


InitShadow

function InitShadow ()


SetLightDistance

function SetLightDistance (float Dist, optional bool bSunlight)


UpdateShadow

function UpdateShadow (optional float DeltaTime)