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UE2:ShockBeamFire (UT2004)

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UT2004 Object >> WeaponFire >> InstantFire >> ShockBeamFire
Package: 
XWeapons
Direct subclasses:
ClassicShockBeamFire, SuperShockBeamFire
This class in other games:
UT2003

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Properties

Property group 'ShockBeamFire'

BeamEffectClass

Type: class<ShockBeamEffect>


Default value: Class'XWeapons.ShockBeamEffect'

Default values

Property Value
AimError 700.0
AmmoClass Class'XWeapons.ShockAmmo'
AmmoPerFire 1
BotRefireRate 0.7
bReflective True
DamageMax 45
DamageMin 45
DamageType Class'XWeapons.DamTypeShockBeam'
FireForce "ShockRifleFire"
FireRate 0.7
FireSound Sound'WeaponSounds.ShockRifle.ShockRifleFire'
FlashEmitterClass Class'XEffects.ShockBeamMuzFlash'
Momentum 60000.0
ShakeOffsetMag
Member Value
X -8.0
Y 0.0
Z 0.0
ShakeOffsetRate
Member Value
X -600.0
Y 0.0
Z 0.0
ShakeOffsetTime 3.2
ShakeRotMag
Member Value
X 0.0
Y 0.0
Z 0.0
ShakeRotRate
Member Value
X 0.0
Y 0.0
Z 0.0
ShakeRotTime 2.0
TraceRange 17000.0

Instance functions

AdjustAim

function Object.Rotator AdjustAim (Object.Vector Start, float InAimError)

Overrides: WeaponFire.AdjustAim


DoFireEffect

function DoFireEffect ()

Overrides: InstantFire.DoFireEffect


InitEffects

function InitEffects ()

Overrides: WeaponFire.InitEffects


SpawnBeamEffect

function SpawnBeamEffect (Object.Vector Start, Object.Rotator Dir, Object.Vector HitLocation, Object.Vector HitNormal, int ReflectNum)

Overrides: InstantFire.SpawnBeamEffect