Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:StartupMessage (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> StartupMessage
Package: 
UnrealGame
This class in other games:
UT2004

null

Properties

NotReady

Type: string

Modifiers: localized


Default value: "You are NOT READY. Press Fire!"

Riff

Type: Sound


Default value: Sound'GameSounds.UT2K3Fanfare11'

SinglePlayer

Type: string

Modifiers: localized


Default value: "Press FIRE to start!"

Stage

Type: string

Array size: 8

Modifiers: localized


Default value, index 0: "Waiting for other players."

Default value, index 1: "Waiting for ready signals. You are READY."

Default value, index 2: "The match is about to begin...3"

Default value, index 3: "The match is about to begin...2"

Default value, index 4: "The match is about to begin...1"

Default value, index 5: "The match has begun!"

Default value, index 6: "The match has begun!"

Default value, index 7: "OVER TIME!"

Default values

Property Value
bIsConsoleMessage False
DrawColor
Member Value
B 255
G 64
R 32

Static functions

ClientReceive

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString