Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:StartupMessage (UT2003)
Object >> Actor >> Info >> LocalMessage >> CriticalEventPlus >> StartupMessage |
- Package:
- UnrealGame
- This class in other games:
- UT2004
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Properties
NotReady
Type: string
Modifiers: localized
Default value: "You are NOT READY. Press Fire!"
Riff
Type: Sound
Default value: Sound'GameSounds.UT2K3Fanfare11'
SinglePlayer
Type: string
Modifiers: localized
Default value: "Press FIRE to start!"
Stage
Type: string
Array size: 8
Modifiers: localized
Default value, index 0: "Waiting for other players."
Default value, index 1: "Waiting for ready signals. You are READY."
Default value, index 2: "The match is about to begin...3"
Default value, index 3: "The match is about to begin...2"
Default value, index 4: "The match is about to begin...1"
Default value, index 5: "The match has begun!"
Default value, index 6: "The match has begun!"
Default value, index 7: "OVER TIME!"
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bIsConsoleMessage | False | ||||||||
DrawColor |
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Static functions
ClientReceive
Overrides: LocalMessage.ClientReceive
GetString
Overrides: LocalMessage.GetString