I don't need to test my programs. I have an error-correcting modem.
UE2:StringMessagePlus (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Info >> LocalMessage >> StringMessagePlus |
- Package:
- UnrealGame
- Direct subclasses:
- SayMessagePlus, TeamSayMessagePlus
- This class in other games:
- UT, UT2004
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null
Default values[edit]
Property | Value |
---|---|
bIsSpecial | False |
Static functions[edit]
AssembleString[edit]
static function string AssembleString (Hud myHUD, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional string MessageString)
Overrides: LocalMessage.AssembleString