My program doesn't have bugs. It just develops random features.

UE2:TeamSayMessagePlus (UT2003)

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UT2003 Object >> Actor >> Info >> LocalMessage >> StringMessagePlus >> TeamSayMessagePlus
Package: 
UnrealGame
This class in other games:
UT, UT2004

null

Default values[edit]

Property Value
bBeep True
bComplexString True
DrawColor
Member Value
A 255
B 128
G 255
R 128
Lifetime 6

Static functions[edit]

AssembleString[edit]

static function string AssembleString (Hud myHUD, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional string MessageString)

Overrides: StringMessagePlus.AssembleString


RenderComplexMessage[edit]

static function RenderComplexMessage (Canvas Canvas, out float XL, out float YL, optional string MessageString, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.RenderComplexMessage