I'm a doctor, not a mechanic
UE2:SayMessagePlus (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Info >> LocalMessage >> StringMessagePlus >> SayMessagePlus |
- Package:
- UnrealGame
- This class in other games:
- UT, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
BlueTeamColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 192 |
R | 64 |
RedTeamColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 64 |
G | 64 |
R | 255 |
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bBeep | True | ||||||||||
bComplexString | True | ||||||||||
DrawColor |
|
||||||||||
Lifetime | 6 |
Static functions[edit]
AssembleString[edit]
static function string AssembleString (Hud myHUD, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional string MessageString)
Overrides: StringMessagePlus.AssembleString
GetConsoleColor[edit]
static function Object.Color GetConsoleColor (PlayerReplicationInfo RelatedPRI_1)
Overrides: LocalMessage.GetConsoleColor
RenderComplexMessage[edit]
static function RenderComplexMessage (Canvas Canvas, out float XL, out float YL, optional string MessageString, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.RenderComplexMessage