Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:TAB_IAInvasion (UT2004)

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Package: 
SkaarjPack
This class in other games:
UT2003

(C) 2002, Epic Games

Default values[edit]

Property Value
Controls[16] moNumericEdit'IAInvasionInitialWave'
Controls[17] GUIButton'IAInvasionWaveConfig'

Subobjects[edit]

IAInvasionInitialWave[edit]

Class: XInterface.moNumericEdit

Property Value
Caption "Initial Wave"
CaptionWidth 0.5
Hint "Choose the initial wave."
MaxValue 16
MinValue 1
OnChange WaveChange
WinHeight 0.06
WinLeft 0.605469
WinTop 0.823138
WinWidth 0.25

IAInvasionWaveConfig[edit]

Class: XInterface.GUIButton

Property Value
Caption "Configure Waves"
OnClick ConfigClicked
StyleName "SquareMenuButton"
WinHeight 0.06875
WinLeft 0.383789
WinTop 0.932031
WinWidth 0.23125

Functions[edit]

Events[edit]

InitComponent[edit]

event InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: Tab_IADeathMatch.InitComponent


Other instance functions[edit]

ConfigClicked[edit]

function bool ConfigClicked (GUIComponent Sender)


WaveChange[edit]

function WaveChange (GUIComponent Sender)