Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:TAB_IAInvasion (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel >> GUITabPanel >> UT2K3TabPanel >> Tab_InstantActionBaseRules >> Tab_IADeathMatch >> Tab_IATeamDeathMatch >> TAB_IAInvasion |
- Package:
- SkaarjPack
- This class in other games:
- UT2003
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
(C) 2002, Epic Games
Default values[edit]
Property | Value |
---|---|
Controls[16] | moNumericEdit'IAInvasionInitialWave' |
Controls[17] | GUIButton'IAInvasionWaveConfig' |
Subobjects[edit]
IAInvasionInitialWave[edit]
Class: XInterface.moNumericEdit
Property | Value |
---|---|
Caption | "Initial Wave" |
CaptionWidth | 0.5 |
Hint | "Choose the initial wave." |
MaxValue | 16 |
MinValue | 1 |
OnChange | WaveChange |
WinHeight | 0.06 |
WinLeft | 0.605469 |
WinTop | 0.823138 |
WinWidth | 0.25 |
IAInvasionWaveConfig[edit]
Class: XInterface.GUIButton
Property | Value |
---|---|
Caption | "Configure Waves" |
OnClick | ConfigClicked |
StyleName | "SquareMenuButton" |
WinHeight | 0.06875 |
WinLeft | 0.383789 |
WinTop | 0.932031 |
WinWidth | 0.23125 |
Functions[edit]
Events[edit]
InitComponent[edit]
event InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: Tab_IADeathMatch.InitComponent
Other instance functions[edit]
ConfigClicked[edit]
function bool ConfigClicked (GUIComponent Sender)
WaveChange[edit]
function WaveChange (GUIComponent Sender)