Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:Tab_IForceSettings properties (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel >> GUITabPanel >> Tab_IForceSettings (properties) |
- Tab_IForceSettings properties in other games:
- UT2004
- Other member categories for this class:
- Tab IForceSettings defaults
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Properties[edit]
AutoAim[edit]
Type: moCheckBox
AutoSlope[edit]
Type: moCheckBox
DoubleClick[edit]
Type: moFloatEdit
ifDamage[edit]
Type: moCheckBox
ifGUI[edit]
Type: moCheckBox
ifPickup[edit]
Type: moCheckBox
ifWeapon[edit]
Type: moCheckBox
InvertMouse[edit]
Type: moCheckBox
MenuSens[edit]
Type: moFloatEdit
MouseLag[edit]
Type: moCheckBox
MouseSens[edit]
Type: moFloatEdit
MouseSmooth[edit]
Type: moCheckBox
MouseSmoothStr[edit]
Type: moFloatEdit
MouseThreshold[edit]
Type: moFloatEdit
UseJoystick[edit]
Type: moCheckBox