Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:TeamSymbolConfig (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
Package: 
GUI2K4

Created on: 09/15/2003 Configure the avatars for each team's banner

Written by Ron Prestenback © 2003, Epic Games, Inc. All Rights Reserved

Properties[edit]

b_AddBlue[edit]

Type: GUIHorzScrollButton

Modifiers: automated


Default value: GUIHorzScrollButton'bAddBlue'

b_AddRed[edit]

Type: GUIHorzScrollButton

Modifiers: automated


Default value: GUIHorzScrollButton'bAddRed'

i_BluePreview[edit]

Type: GUIImage

Modifiers: automated


Default value: GUIImage'BluePreview'

i_RedPreview[edit]

Type: GUIImage

Modifiers: automated


Default value: GUIImage'RedPreview'

InitialBlue[edit]

Type: Material


InitialRed[edit]

Type: Material


lb_Symbols[edit]

Type: GUIVertImageListBox

Modifiers: automated


Default value: GUIVertImageListBox'SymbList'

li_Sym[edit]

Type: GUIVertImageList


RedString[edit]

Type: string

Modifiers: localized


Default value: "Red Team"

ResetString[edit]

Type: string

Modifiers: localized


Default value: "Reset"

sb_Bk2[edit]

Type: GUISectionBackground

Modifiers: automated


Default value: GUISectionBackground'back2'

sb_Bk3[edit]

Type: AltSectionBackground

Modifiers: automated


Default value: AltSectionBackground'back3'

Default values[edit]

Property Value
WindowName "Configure Team Symbols"
WinHeight 0.802344
WinLeft 0.055664
WinTop 0.091927
WinWidth 0.885742

Subobjects[edit]

back2[edit]

Class: XInterface.GUISectionBackground

Property Value
bFillClient True
Caption "Blue Team"
WinHeight 0.313203
WinLeft 0.651078
WinTop 0.472192
WinWidth 0.264769

back3[edit]

Class: GUI2K4.AltSectionBackground

Property Value
bFillClient True
Caption "Available Team Symbols"
LeftPadding 0.0
RightPadding 0.0
WinHeight 0.698945
WinLeft 0.03096
WinTop 0.050317
WinWidth 0.494261

bAddBlue[edit]

Class: XInterface.GUIHorzScrollButton

Property Value
bIncreaseButton True
OnClick butClick
StyleName "AltComboButton""
WinHeight 0.04375
WinLeft 0.615039
WinTop 0.634896
WinWidth 0.033984

bAddRed[edit]

Class: XInterface.GUIHorzScrollButton

Property Value
bIncreaseButton True
OnClick butClick
OnPreDraw AddOnPredraw
StyleName "AltComboButton""
WinHeight 0.04375
WinLeft 0.619922
WinTop 0.2
WinWidth 0.033984

BluePreview[edit]

Class: XInterface.GUIImage

Property Value
bAcceptsInput True
bBoundToParent True
bDropTarget True
bScaleToParent True
DropShadow Material'2K4Menus.Controls.shadow'
DropShadowX 0
DropShadowY -1
ImageColor
Member Value
A 255
B 245
G 0
R 0
ImageRenderStyle IMGA_Alpha
ImageStyle ISTY_Scaled
OnDragDrop DragDropped
WinHeight 0.400195
WinLeft 0.653149
WinTop 0.152873
WinWidth 0.240119

RedPreview[edit]

Class: XInterface.GUIImage

Property Value
bAcceptsInput True
bBoundToParent True
bDropTarget True
bScaleToParent True
DropShadow Material'2K4Menus.Controls.shadow'
DropShadowX 0
DropShadowY -1
ImageColor
Member Value
A 255
B 0
G 0
R 245
ImageRenderStyle IMGA_Alpha
ImageStyle ISTY_Scaled
OnDragDrop DragDropped
WinHeight 0.407497
WinLeft 0.105502
WinTop 0.148005
WinWidth 0.240119

SymbList[edit]

Class: XInterface.GUIVertImageListBox

Property Value
CellStyle CELL_FixedCount
NoVisibleCols 5
NoVisibleRows 5
WinHeight 0.313203
WinLeft 0.651078
WinTop 0.472192
WinWidth 0.264769

Functions[edit]

Events[edit]

HandleParameters[edit]

event HandleParameters (string RedSymbol, string BlueSymbol)

Overrides: GUIPage.HandleParameters


InitComponent[edit]

event InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: LockedFloatingWindow.InitComponent


Other instance functions[edit]

AddOnPredraw[edit]

function bool AddOnPredraw (Canvas C)


butClick[edit]

function bool butClick (GUIComponent Sender)


DragDropped[edit]

function bool DragDropped (GUIComponent Sender)


EndSymbolDrag[edit]

function EndSymbolDrag (GUIComponent Accepting, bool bAccepted)


ResetClick[edit]

function bool ResetClick (GUIComponent Sender)


SetBlueImage[edit]

function bool SetBlueImage (Material Mat)


SetRedImage[edit]

function bool SetRedImage (Material Mat)