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UE2:Trigger_ASMessageTrigger (UT2004)

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UT2004 Object >> Actor >> Triggers >> Trigger_ASMessageTrigger
Package: 
UT2k4Assault

Trigger_ASMessageTrigger Broadcasts a message to all players

Properties[edit]

Property group 'Trigger_ASMessageTrigger'[edit]

AnnouncementLevel[edit]

Type: byte


Default value: 1

AnnouncerSound[edit]

Type: Sound

Announcer Sound played

AssaultTeam[edit]

Type: EPSM_AssaultTeam


Default value: EMT_All

Message[edit]

Type: string

Modifiers: localized

Message displayed

Default value: "My Message"

Priority[edit]

Type: AnnouncerQueueManager.EAPriority


Internal variables[edit]

bSoundsPrecached[edit]

Type: bool


Default values[edit]

Property Value
bCollideActors False

Enums[edit]

EPSM_AssaultTeam[edit]

EMT_Attackers 
EMT_Defenders 
EMT_All 

Functions[edit]

Events[edit]

Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


Other instance functions[edit]

GetTeamNum[edit]

function byte GetTeamNum ()


PrecacheAnnouncer[edit]

simulated function PrecacheAnnouncer (AnnouncerVoice V, bool bRewardSounds)

Overrides: Actor.PrecacheAnnouncer