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UE2:Trigger_ASMessageTrigger (UT2004)
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Contents
- Package:
- UT2k4Assault
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Trigger_ASMessageTrigger Broadcasts a message to all players
Properties[edit]
Property group 'Trigger_ASMessageTrigger'[edit]
AnnouncementLevel[edit]
Type: byte
Default value: 1
AnnouncerSound[edit]
Type: Sound
Announcer Sound played
AssaultTeam[edit]
Type: EPSM_AssaultTeam
Default value: EMT_All
Message[edit]
Type: string
Modifiers: localized
Message displayed
Default value: "My Message"
Priority[edit]
Type: AnnouncerQueueManager.EAPriority
Internal variables[edit]
bSoundsPrecached[edit]
Type: bool
Default values[edit]
Property | Value |
---|---|
bCollideActors | False |
Enums[edit]
EPSM_AssaultTeam[edit]
- EMT_Attackers
- EMT_Defenders
- EMT_All
Functions[edit]
Events[edit]
Trigger[edit]
Overrides: Actor.Trigger
Other instance functions[edit]
GetTeamNum[edit]
function byte GetTeamNum ()
PrecacheAnnouncer[edit]
simulated function PrecacheAnnouncer (AnnouncerVoice V, bool bRewardSounds)
Overrides: Actor.PrecacheAnnouncer