Gah - a solution with more questions. – EntropicLqd
UE2:U2PlayerNetTestController (U2XMP)
Object >> Actor >> Controller >> LicenseeController >> PlayerController >> U2PlayerController >> U2PlayerTestController >> U2PlayerNetTestController |
Contents
- 1 Properties
- 2 Structs
- 3 Instance functions
- 3.1 BestSignedDifference
- 3.2 ClientAdjustPositionEx
- 3.3 ClientUpdatePosition
- 3.4 GenerateMoveEx
- 3.5 GetDuckFlag
- 3.6 GetRunFlag
- 3.7 HandleMove
- 3.8 MakeRelative
- 3.9 ProcessFullMoveEx
- 3.10 ProcessMiniMoveEx
- 3.11 ReplicateMoveEx
- 3.12 ServerMoveEx
- 3.13 SetDuckFlag
- 3.14 SetRunFlag
- 3.15 SetupClientAdjustPositionEx
- 3.16 StoreMoveEx
- 4 States
- Package:
- U2
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U2PlayerController.uc
Properties
bDuckLast
Type: byte
bDuckToggle
Type: byte
bLeanLast
Type: byte
bRunLast
Type: byte
bRunToggle
Type: byte
bUseDuckToggles
Type: bool
Modifiers: globalconfig
bUseLeanToggles
Type: bool
Modifiers: globalconfig
bUseRunToggles
Type: bool
Modifiers: globalconfig
CurrentMoveSequence
Type: int
LastCorrectionMoveSequence
Type: int
LastMoveSequence
Type: int
LastUpdateMoveSequence
Type: int
ServerMoveTimeStamp
Type: float
StoredMoves
Type: StoredMove
Array size: 100
Structs
FullMove
MiniMove
- float<0.000,0.512,0.001> ElapsedTime
- Object.Vector Accel
- bool bRun
- bool bDuck
- bool bJump
- Actor.EDoubleClickDir DodgeDir
StoredMove
- FullMove FullMove
- int<0,65536> MoveSequence
- Object.Vector CurLocation
Instance functions
BestSignedDifference
ClientAdjustPositionEx
ClientUpdatePosition
Overrides: PlayerController.ClientUpdatePosition
GenerateMoveEx
GetDuckFlag
Overrides: Controller.GetDuckFlag
GetRunFlag
Overrides: Controller.GetRunFlag
HandleMove
Overrides: PlayerController.HandleMove
MakeRelative
ProcessFullMoveEx
ProcessMiniMoveEx
ReplicateMoveEx
ServerMoveEx
SetDuckFlag
Overrides: Controller.SetDuckFlag
SetRunFlag
Overrides: Controller.SetRunFlag
SetupClientAdjustPositionEx
StoreMoveEx
States
@MantlingState
Inherits from: U2PlayerController.@MantlingState
Ignores: AltFire, Fire, PressingAltFire, PressingFire
@MantlingState.ProcessMiniMoveEx
Overrides: ProcessMiniMoveEx (global)
@PlayerClimbingState
@PlayerClimbingState.ProcessMiniMoveEx
Overrides: ProcessMiniMoveEx (global)
@PlayerSpideringState
@PlayerSpideringState.ProcessMiniMoveEx
Overrides: ProcessMiniMoveEx (global)
@PlayerSwimmingState
@PlayerSwimmingState.ProcessMiniMoveEx
Overrides: ProcessMiniMoveEx (global)
@PlayerWaitingState
Inherits from: PlayerController.@PlayerWaitingState
Modifiers: auto
@PlayerWaitingState.ProcessMiniMoveEx
Overrides: ProcessMiniMoveEx (global)
@PlayerWalkingState
@PlayerWalkingState.ProcessMiniMoveEx
Overrides: ProcessMiniMoveEx (global)
@SpectatingState
@SpectatingState.ProcessMiniMoveEx
Overrides: ProcessMiniMoveEx (global)
@TeleportFixedState
@TeleportFixedState.ProcessMiniMoveEx
Overrides: ProcessMiniMoveEx (global)
@WaitingForPawnState
@WaitingForPawnState.ProcessMiniMoveEx
Overrides: ProcessMiniMoveEx (global)