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UE2:U2SkaarjBase (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> LicenseePawn >> U2Pawn >> U2PawnBase >> U2PawnBasic >> U2SkaarjBase |
Contents
- 1 Constants
- 2 Properties
- 3 Functions
- 3.1 Events
- 3.2 Other instance functions
- 3.2.1 Died
- 3.2.2 GetFireOffset
- 3.2.3 GetLeadTarget
- 3.2.4 GetLeftGloveLocation
- 3.2.5 GetProjectileSpeed
- 3.2.6 GetRightGloveLocation
- 3.2.7 LandedOnTexture
- 3.2.8 NotifyDefendLeft
- 3.2.9 NotifyDefendRight
- 3.2.10 NotifySpawnShot
- 3.2.11 NotifySpawnShotLeft
- 3.2.12 NotifySpawnShotRight
- 3.2.13 PlayMovementSound
- 3.2.14 PossessedBy
- 3.2.15 SetAmbientSound
- 3.2.16 SetAmbientSoundIndex
- 3.2.17 ShakeGround
- 3.2.18 Trigger
- 3.2.19 WentDormant
- Package:
- U2Pawns
- Direct subclasses:
- U2SkaarjHeavy, U2SkaarjLight
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U2SkaarjBase.uc
Constants[edit]
EventIncoming[edit]
Value: 'Incoming'
LeftGloveBoneName[edit]
Value: "Skaarj L Hand"
RightGloveBoneName[edit]
Value: "Skaarj R Hand"
Properties[edit]
Property group 'U2SkaarjBase'[edit]
DefensiveCloseSpeed[edit]
Type: float
Default value: 0.194
MovementShakeDuration[edit]
Type: float
Default value: 0.4
MovementShakeMagnitude[edit]
Type: float
Default value: 8.0
MovementShakeRadius[edit]
Type: float
Default value: 1024.0
Internal variables[edit]
AmbientSoundIndex[edit]
Type: int
Default value: -1
AmbientSoundStrings[edit]
IncomingProxy[edit]
Type: CollisionProxyIncoming
ProxyHeight[edit]
Type: float
from ground (including 2x normal collision height)
Default value: 128.0
ProxyRadius[edit]
Type: float
Default value: 256.0
Default values[edit]
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: U2PawnBasic.PostBeginPlay
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: U2PawnBase.PreBeginPlay
Other instance functions[edit]
Died[edit]
function Died (Controller Killer, class<DamageType> DamageType, Object.Vector HitLocation, Object.Vector Momentum)
Overrides: U2Pawn.Died
GetFireOffset[edit]
function Object.Vector GetFireOffset ()
Overrides: U2PawnBasic.GetFireOffset
GetLeadTarget[edit]
function bool GetLeadTarget ()
GetLeftGloveLocation[edit]
function Object.Vector GetLeftGloveLocation ()
GetProjectileSpeed[edit]
function float GetProjectileSpeed ()
GetRightGloveLocation[edit]
function Object.Vector GetRightGloveLocation ()
LandedOnTexture[edit]
function LandedOnTexture (float ImpactSpeed)
Overrides: U2PawnBase.LandedOnTexture
NotifyDefendLeft[edit]
function NotifyDefendLeft ()
NotifyDefendRight[edit]
function NotifyDefendRight ()
NotifySpawnShot[edit]
function NotifySpawnShot ()
NotifySpawnShotLeft[edit]
function NotifySpawnShotLeft ()
NotifySpawnShotRight[edit]
function NotifySpawnShotRight ()
PlayMovementSound[edit]
simulated function PlayMovementSound ()
Overrides: U2PawnBase.PlayMovementSound
PossessedBy[edit]
simulated function PossessedBy (Controller C)
Overrides: U2Pawn.PossessedBy
SetAmbientSound[edit]
function SetAmbientSound ()
SetAmbientSoundIndex[edit]
function SetAmbientSoundIndex ()
ShakeGround[edit]
function ShakeGround (float ShakeScale)
Trigger[edit]
Overrides: Pawn.Trigger
WentDormant[edit]
function WentDormant (bool bVal)
Overrides: LicenseePawn.WentDormant