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UE2:U2WeaponPickup (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pickup >> WeaponPickup >> U2WeaponPickup |
Contents
- Package:
- U2
- Direct subclasses:
- WeaponSniperRifle, WeaponPistol, WeaponGrenadeLauncher, WeaponAssaultRifle, WeaponDispersion, WeaponEnergyRifle, WeaponFlameThrower, WeaponLaserRifle, WeaponLeechGun, WeaponRocketLauncher, WeaponShotgun, WeaponSingularityCannon, WeaponTakkra
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U2WeaponPickup.uc Created By: Mark Poesch Created On: 4/16/00 $Author: Mfox $ $Date: 2/10/03 5:08p $ $Revision: 12 $
Properties
Property group 'U2WeaponPickup'
bForceCleanup
Type: bool
BounceDamping
Type: float
Default value: 0.45
BounceSounds
Default value: "U2A.Landed.Metal"
PrimaryCleanupDelay
Type: float
SecondaryCleanupDelay
Type: float
Default value: 5.0
Internal variables
LastBounceSoundTime
Type: float
Default values
Property | Value | ||||||||
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AlignMeshTraceOffset1 |
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AlignMeshTraceOffset2 |
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AlignMeshTraceOffset3 |
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bNoStaticMeshCollide | True | ||||||||
DrawType | DT_StaticMesh |
Functions
Events
HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall
Landed
event Landed (Object.Vector HitNormal)
Overrides: Pickup.Landed
Other instance functions
AnnouncePickup
function AnnouncePickup (Pawn Receiver)
Overrides: Pickup.AnnouncePickup
PlayBounceSound
function PlayBounceSound ()
States
Pickup
Inherits from: Pickup.Pickup
Modifiers: auto
Pickup.BeginState
event BeginState ()
Overrides: Pickup.Pickup.BeginState
Pickup.EndState
event EndState ()
Overrides: Object.EndState (global)
Pickup.HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: HitWall (global)
Pickup.Landed
simulated event Landed (Object.Vector HitNormal)
Overrides: Landed (global)
Pickup.Timer
event Timer ()
Overrides: Pickup.Pickup.Timer