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UE2:UT2K4QuickPlay (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPage >> UT2K4GUIPage >> PopupPageBase >> FloatingWindow >> LargeWindow >> UT2K4QuickPlay |
Contents
- 1 Properties
- 2 Delegates
- 3 Functions
- 3.1 Events
- 3.2 Other instance functions
- 3.2.1 AddQueryTerm
- 3.2.2 AddServerToPingQueue
- 3.2.3 CancelQuickPlay
- 3.2.4 ChangeQuickPlayStatus
- 3.2.5 CloseMSConnection
- 3.2.6 CreateQuickPlayQuery
- 3.2.7 HandleObject
- 3.2.8 InternalOnClick
- 3.2.9 NotifyLevelChange
- 3.2.10 PingingComplete
- 3.2.11 PingServer
- 3.2.12 QueryComplete
- 3.2.13 QuickConnectPending
- 3.2.14 ReceivedNewServer
- 3.2.15 ReceivedPingInfo
- 3.2.16 ReceivedPingTimeout
- 3.2.17 ResetQueryClient
- 3.2.18 SetStatusCaption
- 3.2.19 StatusTimer
- 3.2.20 UpdateQueue
- 3.2.21 UpdateServerCount
- Package:
- GUI2K4
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Created on: 09/10/2003 Choose a difficulty level and gametype, and the player will be automatically connected to the server with the best ping in that category.
Written by Ron Prestenback © 2003, Epic Games, Inc. All Rights Reserved
Properties
See UT2K4QuickPlay properties.
Delegates
OnCloseConnection
delegate OnCloseConnection ()
OnOpenConnection
delegate OnOpenConnection ()
Functions
Events
Closed
event Closed (GUIComponent Sender, bool bCancelled)
Overrides: GUIPage.Closed
Free
event Free ()
Overrides: GUIPage.Free
InitComponent
event InitComponent (GUIController MyController, GUIComponent MyComponent)
Overrides: FloatingWindow.InitComponent
Opened
event Opened (GUIComponent Sender)
Overrides: PopupPageBase.Opened
Timer
event Timer ()
Overrides: GUIComponent.Timer
Other instance functions
AddQueryTerm
function AddQueryTerm (coerce string Key, coerce string Value, MasterServerClient.EQueryType QueryType)
AddServerToPingQueue
function AddServerToPingQueue (int ServerIndex)
CancelQuickPlay
function CancelQuickPlay ()
ChangeQuickPlayStatus
function ChangeQuickPlayStatus (bool bIsSearching)
CloseMSConnection
function CloseMSConnection ()
CreateQuickPlayQuery
HandleObject
Overrides: GUIPage.HandleObject
InternalOnClick
function bool InternalOnClick (GUIComponent Sender)
NotifyLevelChange
function bool NotifyLevelChange ()
Overrides: GUIPage.NotifyLevelChange
PingingComplete
function PingingComplete ()
PingServer
function PingServer (int QueueIndex)
QueryComplete
function QueryComplete (MasterServerClient.EResponseInfo ResponseInfo, int Info)
QuickConnectPending
function bool QuickConnectPending ()
ReceivedNewServer
function ReceivedNewServer (GameInfo.ServerResponseLine NewServer)
ReceivedPingInfo
function ReceivedPingInfo (int ServerIndex, ServerQueryClient.EPingCause PingCause, GameInfo.ServerResponseLine ServerInfo)
ReceivedPingTimeout
function ReceivedPingTimeout (int ServerIndex, ServerQueryClient.EPingCause PingCause)
ResetQueryClient
function ResetQueryClient (ServerQueryClient Client)
SetStatusCaption
function SetStatusCaption (string StatusMessage)
StatusTimer
function StatusTimer (GUIComponent Sender)
UpdateQueue
function UpdateQueue ()
UpdateServerCount
function UpdateServerCount ()