My program doesn't have bugs. It just develops random features.
UE2:UT2K4SP_CGBRTrade (UT2004)
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPage >> UT2K4GUIPage >> PopupPageBase >> FloatingWindow >> LargeWindow >> UT2K4SP_CGBRUnTrade >> UT2K4SP_CGBRTrade |
Contents
- Package:
- GUI2K4
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Single Player Challenge Bloodrite Trade page Message that you won a player and have to assign it to your team
Written by Michiel Hendriks (c) 2003, 2004, Epic Games, Inc. All Rights Reserved
Properties
bHasFullTeam
Type: bool
true if the player has afull team
btnNextChar
Type: GUIButton
Modifiers: automated
Default value: GUIButton'CGBbtnNextChar'
btnPrevChar
Type: GUIButton
Modifiers: automated
Default value: GUIButton'CGBbtnPrevChar'
clSelChar
Type: GUICharacterListTeam
Modifiers: automated
Default value: GUICharacterListTeam'CGBclSelChar'
FireInfo
Type: string
Modifiers: localized
Info about the player being fires
Default value: "You have selected to fire %fireplayer%, the refund will be %refund%."
FullTeamWarning
Type: string
Modifiers: localized
Warn the player that there's no empty spot
Default value: "However your team is already at capacity. You will have to fire one of your team mates first. You will be refunded for the loss of the selected player."
GP
Type: UT2K4GameProfile
Default values
Property | Value |
---|---|
DefaultLeft | 0.1 |
DefaultWidth | 0.8 |
Message | "You have won the challenge against %enemyteam%. %player% will now become part of your team." |
WinLeft | 0.1 |
WinWidth | 0.8 |
Subobjects
CGBbtnNextChar
Class: XInterface.GUIButton
Property | Value |
---|---|
bBoundToParent | True |
bNeverFocus | True |
bRepeatClick | True |
Hint | "Select the team mate you want to fire" |
OnClick | onSelectChar |
OnClickSound | CS_Up |
StyleName | "ArrowRight" |
WinHeight | 0.06125 |
WinLeft | 0.898438 |
WinTop | 0.806667 |
WinWidth | 0.04875 |
CGBbtnPrevChar
Class: XInterface.GUIButton
Property | Value |
---|---|
bBoundToParent | True |
bNeverFocus | True |
bRepeatClick | True |
Hint | "Select the team mate you want to fire" |
OnClick | onSelectChar |
OnClickSound | CS_Down |
StyleName | "ArrowLeft" |
WinHeight | 0.06125 |
WinLeft | 0.805001 |
WinTop | 0.806667 |
WinWidth | 0.04875 |
CGBclSelChar
Class: XInterface.GUICharacterListTeam
Property | Value |
---|---|
bBoundToParent | True |
bCenterInBounds | True |
FixedItemsPerPage | 1 |
Hint | "You will fire this team mate" |
OnChange | UpdateDetails |
StyleName | "CharButton" |
TabOrder | 0 |
WinHeight | 0.325 |
WinLeft | 0.807213 |
WinTop | 0.149584 |
WinWidth | 0.124694 |
Functions
Events
InitComponent
Overrides: FloatingWindow.InitComponent
Other instance functions
OnClose
Overrides: GUIPage.OnClose
onSelectChar
SetDescription
Overrides: UT2K4SP_CGBRUnTrade.SetDescription