Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:UT2K4SP_Challenge (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPage >> UT2K4GUIPage >> PopupPageBase >> FloatingWindow >> LargeWindow >> UT2K4SP_Challenge |
Contents
- Package:
- GUI2K4
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Challenge a team for a deathmatch (SP)
Written by Michiel Hendriks (c) 2003, Epic Games, Inc. All Rights Reserved
Properties[edit]
See UT2K4SP_Challenge properties.
Structs[edit]
ChallengeGameType[edit]
- string GameType
- string ExtraUrl
- int MaxBots
- string MapAcronym
- string MapPrefix
- int BaseGoalScore
- int VarGoalScore
Functions[edit]
Events[edit]
HandleParameters[edit]
Overrides: GUIPage.HandleParameters
InitComponent[edit]
event InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: FloatingWindow.InitComponent
SetVisibility[edit]
event SetVisibility (bool bIsVisible)
Overrides: GUIMultiComponent.SetVisibility
Other instance functions[edit]
GetGame[edit]
onCancelClick[edit]
function bool onCancelClick (GUIComponent Sender)
Cancel button pressed
OnCanWindowClose[edit]
OnConfirmCancel[edit]
function OnConfirmCancel (byte bButton)
Player accepts to pay the penalty
OnGameSelect[edit]
function OnGameSelect (GUIComponent Sender)
OnMapSelect[edit]
function OnMapSelect (GUIComponent Sender)
onOkClick[edit]
function bool onOkClick (GUIComponent Sender)
Play the selected match, first check if we need to assign team mates
OnWindowClose[edit]
function OnWindowClose (optional bool bCancelled)
SetupNoPreview[edit]
StartMatch[edit]
function StartMatch ()
Start the selected match