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UE2:UT2K4SP_Challenge (UT2004)
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Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPage >> UT2K4GUIPage >> PopupPageBase >> FloatingWindow >> LargeWindow >> UT2K4SP_Challenge |
Contents
- Package:
- GUI2K4
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Challenge a team for a deathmatch (SP)
Written by Michiel Hendriks (c) 2003, Epic Games, Inc. All Rights Reserved
Properties
See UT2K4SP_Challenge properties.
Structs
ChallengeGameType
- string GameType
- string ExtraUrl
- int MaxBots
- string MapAcronym
- string MapPrefix
- int BaseGoalScore
- int VarGoalScore
Functions
Events
HandleParameters
Overrides: GUIPage.HandleParameters
InitComponent
event InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: FloatingWindow.InitComponent
SetVisibility
event SetVisibility (bool bIsVisible)
Overrides: GUIMultiComponent.SetVisibility
Other instance functions
GetGame
onCancelClick
function bool onCancelClick (GUIComponent Sender)
Cancel button pressed
OnCanWindowClose
OnConfirmCancel
function OnConfirmCancel (byte bButton)
Player accepts to pay the penalty
OnGameSelect
function OnGameSelect (GUIComponent Sender)
OnMapSelect
function OnMapSelect (GUIComponent Sender)
onOkClick
function bool onOkClick (GUIComponent Sender)
Play the selected match, first check if we need to assign team mates
OnWindowClose
function OnWindowClose (optional bool bCancelled)
SetupNoPreview
StartMatch
function StartMatch ()
Start the selected match