UE2:UT2K4Tab_MutatorBase properties (UT2004)
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Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel >> GUITabPanel >> UT2K4TabPanel >> UT2K4GameTabBase >> UT2K4Tab_MutatorBase (properties) |
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Properties
b_Add
Type: GUIButton
Modifiers: automated
Default value: GUIButton'IAMutatorAdd'
b_AddAll
Type: GUIButton
Modifiers: automated
Default value: GUIButton'IAMutatorAll'
b_Config
Type: GUIButton
Modifiers: automated
Default value: GUIButton'IAMutatorConfig'
b_Remove
Type: GUIButton
Modifiers: automated
Default value: GUIButton'IAMutatorRemove'
b_RemoveAll
Type: GUIButton
Modifiers: automated
Default value: GUIButton'IAMutatorClear'
bIsMultiplayer
Type: bool
are we setting up mutators for a multiplayer game?
ContextItems
Type: string
Array size: 3
Modifiers: localized
Default value, index 0: "Add %text%"
Default value, index 1: "Remove %text%"
Default value, index 2: "Configure %text%"
CurrentGame
Type: CacheManager.GameRecord
GroupConflictText
Type: string
Modifiers: localized
Default value: "Unable to add multiple mutators from the same mutator group!"
LastActiveMutators
Type: string
Modifiers: config
lb_Active
Type: GUIListBox
Modifiers: automated
Default value: GUIListBox'IAMutatorSelectedList'
lb_Avail
Type: GUIListBox
Modifiers: automated
Default value: GUIListBox'IAMutatorAvailList'
lb_MutDesc
Type: GUIScrollTextBox
Modifiers: automated
Default value: GUIScrollTextBox'IAMutatorScroll'
MutatorList
Type: array<CacheManager.MutatorRecord>
MutConfigMenu
Type: string
Default value: "GUI2K4.MutatorConfigMenu"
sb_Active
Type: GUISectionBackground
Modifiers: automated
Default value: GUISectionBackground'ActiveBackground'
sb_Avail
Type: GUISectionBackground
Modifiers: automated
Default value: GUISectionBackground'AvailBackground'
sb_Description
Type: GUISectionBackground
Modifiers: automated
Default value: GUISectionBackground'DescriptionBackground'
TheseText
Type: string
Modifiers: localized
Default value: "These Mutators"
ThisText
Type: string
Modifiers: localized
Default value: "This Mutator"