My program doesn't have bugs. It just develops random features.

UE2:UT2K4Tab_PlayerLoginControls (UT2004)

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UT2004 Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPanel >> GUITabPanel >> UT2K4TabPanel >> MidGamePanel >> UT2K4Tab_PlayerLoginControls
Package: 
GUI2K4
Direct subclasses:
UT2K4Tab_PlayerLoginControlsOnslaught, UT2K4Tab_PlayerLoginControlsInvasion, UT2K4Tab_SinglePlayerLoginControls

Tab for login/midgame menu that has all the important clickable controls

Written by Matt Oelfke (C) 2003, Epic Games, Inc. All Rights Reserved

Properties

See UT2K4Tab_PlayerLoginControls properties.

Functions

Events

Closed

event Closed (GUIComponent Sender, bool bCancelled)

Overrides: GUIMultiComponent.Closed


InitComponent

event InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: GUIPanel.InitComponent


Other instance functions

AddPlayer

function AddPlayer (GameReplicationInfo GRI, int Index, GUIList List)


ButtonClicked

function bool ButtonClicked (GUIComponent Sender)


ContextClick

function ContextClick (GUIContextMenu Menu, int ClickIndex)


ContextMenuOpened

function bool ContextMenuOpened (GUIContextMenu Menu)


CurrentServerIsInFavorites

function bool CurrentServerIsInFavorites ()


DrawPlayerItem

function DrawPlayerItem (PlayerReplicationInfo PRI, Canvas Canvas, float X, float Y, float W, float H, bool bSelected, bool bPending)


GetGRI

function GameReplicationInfo GetGRI ()


GetSizingCaption

function string GetSizingCaption ()


InitGRI

function InitGRI ()


InitializePlayerLists

function InitializePlayerLists ()


InitLists

function InitLists ()


InternalOnPreDraw

function bool InternalOnPreDraw (Canvas C)


ItemHeight

function float ItemHeight (Canvas C)


ListChange

function ListChange (GUIComponent Sender)


OnDrawBluePlayer

function OnDrawBluePlayer (Canvas Canvas, int i, float X, float Y, float W, float H, bool bSelected, bool bPending)


OnDrawFFAPlayer

function OnDrawFFAPlayer (Canvas Canvas, int i, float X, float Y, float W, float H, bool bSelected, bool bPending)


OnDrawRedPlayer

function OnDrawRedPlayer (Canvas Canvas, int i, float X, float Y, float W, float H, bool bSelected, bool bPending)


RedDraw

function bool RedDraw (Canvas C)


RightClick

function bool RightClick (GUIComponent Sender)


SetButtonPositions

function SetButtonPositions (Canvas C)


SetupGroups

function SetupGroups ()


ShowPanel

function ShowPanel (bool bShow)

Overrides: GUITabPanel.ShowPanel


TeamChange

function bool TeamChange (GUIComponent Sender)


UpdatePlayerLists

protected function UpdatePlayerLists ()


ValidatePlayer

function ValidatePlayer (string PlayerID, GUIList List, int Index)