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UE2:UTWeaponPickup (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pickup >> WeaponPickup >> UTWeaponPickup |
- Package:
- XWeapons
- Direct subclasses:
- TransPickup, SuperShockRiflePickup, ONSAVRiLPickup, AssaultRiflePickup, BioRiflePickup, ClassicSniperRiflePickup, FlakCannonPickup, LinkGunPickup, MinigunPickup, ONSGrenadePickup, ONSMineLayerPickup, PainterPickup, RedeemerPickup, RocketLauncherPickup, ShieldGunPickup, ShockRiflePickup, SniperRiflePickup
- This class in other games:
- UT2003
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Properties[edit]
Property group 'WeaponPickup'[edit]
LockerOffset[edit]
Type: float
Default value: 35.0
StandUp[edit]
Type: Object.Vector
rotation change used by WeaponLocker
Default value:
Member | Value |
---|---|
Z | 0.75 |
Default values[edit]
Property | Value |
---|---|
MessageClass | Class'UnrealGame.PickupMessagePlus' |
Functions[edit]
Events[edit]
ClientTrigger[edit]
simulated event ClientTrigger ()
Overrides: Actor.ClientTrigger
Other instance functions[edit]
RespawnEffect[edit]
function RespawnEffect ()
Overrides: Pickup.RespawnEffect
States[edit]
FadeOut[edit]
FadeOut.BeginState[edit]
event BeginState ()
Overrides: Pickup.FadeOut.BeginState
FadeOut.Tick[edit]
event Tick (float DeltaTime)
Overrides: Pickup.FadeOut.Tick