Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:UTWeaponPickup (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pickup >> WeaponPickup >> UTWeaponPickup |
- Package:
- XWeapons
- Direct subclasses:
- TransPickup, SuperShockRiflePickup, ONSAVRiLPickup, AssaultRiflePickup, BioRiflePickup, ClassicSniperRiflePickup, FlakCannonPickup, LinkGunPickup, MinigunPickup, ONSGrenadePickup, ONSMineLayerPickup, PainterPickup, RedeemerPickup, RocketLauncherPickup, ShieldGunPickup, ShockRiflePickup, SniperRiflePickup
- This class in other games:
- UT2003
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Properties
Property group 'WeaponPickup'
LockerOffset
Type: float
Default value: 35.0
StandUp
Type: Object.Vector
rotation change used by WeaponLocker
Default value:
Member | Value |
---|---|
Z | 0.75 |
Default values
Property | Value |
---|---|
MessageClass | Class'UnrealGame.PickupMessagePlus' |
Functions
Events
ClientTrigger
simulated event ClientTrigger ()
Overrides: Actor.ClientTrigger
Other instance functions
RespawnEffect
function RespawnEffect ()
Overrides: Pickup.RespawnEffect
States
FadeOut
FadeOut.BeginState
event BeginState ()
Overrides: Pickup.FadeOut.BeginState
FadeOut.Tick
event Tick (float DeltaTime)
Overrides: Pickup.FadeOut.Tick