Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:Vehicle (U2)
Contents
- 1 Constants
- 2 Properties
- 2.1 Property group 'Vehicle'
- 2.2 Internal variables
- 2.2.1 bAllowThirdPersonCameraMovement
- 2.2.2 bGetOut
- 2.2.3 bHistoryWarmup
- 2.2.4 bOldThrottling
- 2.2.5 bThrottling
- 2.2.6 bVehicleIsAltFiring
- 2.2.7 bVehicleIsFiring
- 2.2.8 CameraHistory
- 2.2.9 CollisionDamageMultiplier
- 2.2.10 CollisionMass
- 2.2.11 DisplayName
- 2.2.12 FrontTireClass
- 2.2.13 InitialTurretRotation
- 2.2.14 LastOccupiedTeam
- 2.2.15 LastOccupiedTime
- 2.2.16 MaxPassengers
- 2.2.17 MyDamageType
- 2.2.18 MyPassengerNumber
- 2.2.19 MyTurretRotation
- 2.2.20 NextHistorySlot
- 2.2.21 NumPassengers
- 2.2.22 OnLine
- 2.2.23 ParentFactory
- 2.2.24 PassengerControllers
- 2.2.25 PassengerPawns
- 2.2.26 PassengerPRIs
- 2.2.27 SameTeamCollisionDamageMultiplier
- 2.2.28 SpawnOffset
- 2.2.29 SprintImpulseOffset
- 2.2.30 Stamina
- 2.2.31 StaminaMax
- 2.2.32 StaminaRechargeRate
- 2.2.33 ThirdPersonCameraOffset
- 2.2.34 ThirdPersonLookAtPoint
- 2.2.35 ThirdPersonRotationModifier
- 2.2.36 TurretClass
- 2.2.37 TurretRotation
- 2.2.38 Turrets
- 2.2.39 WheelVert
- 2.3 Default values
- 3 Functions
- Package:
- Engine
- Direct subclasses:
- KVehicle, SVehicle
- This class in other games:
- UE2Runtime, U2XMP, UT2003, UT2004, UDK, UT3
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Constants
HardMaxPassengers
Value: 5
FilterFrames
Value: 5
Properties
Property group 'Vehicle'
bAutoDrive
Type: bool
ExitPositions
Type: array<Object.Vector>
Positions (rel to vehicle) to try putting the player when exiting.
Steering
Type: float
between -1 and 1
Throttle
Type: float
between -1 and 1
Internal variables
bAllowThirdPersonCameraMovement
Type: bool
Default value: True
bGetOut
Type: byte
Array size: 5 (HardMaxPassengers
)
bHistoryWarmup
Type: bool
Default value: True
bOldThrottling
Type: bool
bThrottling
Type: bool
bVehicleIsAltFiring
Type: byte
Array size: 5 (HardMaxPassengers
)
bVehicleIsFiring
Type: byte
Array size: 5 (HardMaxPassengers
)
CameraHistory
Type: Object.Vector
Array size: 5 (FilterFrames
)
CollisionDamageMultiplier
Type: float
Default value: 1.0
CollisionMass
Type: float
2003.09.04 (mdf) used for colliding with force fields
DisplayName
Type: string
Modifiers: localized
FrontTireClass
InitialTurretRotation
Type: Object.Rotator
Array size: 5 (HardMaxPassengers
)
LastOccupiedTeam
Type: int
Default value: 255
LastOccupiedTime
Type: float
MaxPassengers
Type: int
Default value: 10
MyDamageType
Type: class<DamageType>
Default value: Class'Engine.DamageType'
MyPassengerNumber
Type: int
Default value: -1
MyTurretRotation
Type: Object.Rotator
NextHistorySlot
Type: int
NumPassengers
Type: int
OnLine
Type: bool
ParentFactory
Type: VehicleFactory
PassengerControllers
Type: Controller
Array size: 5 (HardMaxPassengers
)
PassengerPawns
Type: Pawn
Array size: 5 (HardMaxPassengers
)
PassengerPRIs
Type: PlayerReplicationInfo
Array size: 5 (HardMaxPassengers
)
SameTeamCollisionDamageMultiplier
Type: float
Default value: 0.5
SpawnOffset
Type: Object.Vector
SprintImpulseOffset
Type: Object.Vector
Stamina
Type: float
StaminaMax
Type: float
Default value: 100.0
StaminaRechargeRate
Type: float
Default value: 7.0
ThirdPersonCameraOffset
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | -600.0 |
ThirdPersonLookAtPoint
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | -100.0 |
Z | 100.0 |
ThirdPersonRotationModifier
Type: Object.Rotator
TurretClass
Type: class<XMPVehicleTurret>
Array size: 5 (HardMaxPassengers
)
TurretRotation
Type: Object.Rotator
Array size: 5 (HardMaxPassengers
)
Turrets
Type: XMPVehicleTurret
Array size: 5 (HardMaxPassengers
)
WheelVert
Type: float
Modifiers: const
Default values
Property | Value |
---|---|
bActorShadows | True |
bBlockKarma | True |
bCanBeBaseForPawns | True |
bCanPickupInventory | False |
bCollideWorld | False |
bEdShouldSnap | True |
bNetInitialRotation | True |
bOwnerNoSee | False |
bSpecialCalcView | True |
bUseEnabled | False |
CollisionHeight | 1.0 |
CollisionRadius | 1.0 |
ControllerClass | None |
Physics | PHYS_Karma |
Functions
Events
Destroyed
Overrides: Pawn.Destroyed
EncroachedBy
Overrides: Pawn.EncroachedBy
PostNetBeginPlay
Overrides: Pawn.PostNetBeginPlay
Tick
Overrides: Actor.Tick