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UE2:Weapon_LinkTurret (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UT2k4AssaultFull
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Weapon_LinkTurret Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmbientGlow | 64 | ||||||||
AttachmentClass | Class'UT2k4AssaultFull.WA_LinkTurret' | ||||||||
bCanThrow | False | ||||||||
bNoInstagibReplace | True | ||||||||
CenteredRoll | 0 | ||||||||
DisplayFOV | 90.0 | ||||||||
DrawScale | 0.75 | ||||||||
EffectOffset |
|
||||||||
FireModeClass[0] | UT2k4AssaultFull.FM_LinkTurret_Fire | ||||||||
FireModeClass[1] | UT2k4AssaultFull.FM_LinkTurret_AltFire | ||||||||
IconMaterial | None | ||||||||
InventoryGroup | 1 | ||||||||
ItemName | "Turret weapon" | ||||||||
Mesh | SkeletalMesh'AS_VehiclesFull_M.LinkTurret_FP' | ||||||||
OldMesh | None | ||||||||
OldPickup | "" | ||||||||
PickupClass | None | ||||||||
PlayerViewOffset |
|
||||||||
PlayerViewPivot |
|
||||||||
Priority | 1 | ||||||||
SelectSound | None | ||||||||
SmallViewOffset |
|
Functions[edit]
Events[edit]
WeaponTick[edit]
simulated event WeaponTick (float dt)
Overrides: LinkGun.WeaponTick
Other instance functions[edit]
BestMode[edit]
function byte BestMode ()
Overrides: LinkGun.BestMode
GetEffectStart[edit]
simulated function Object.Vector GetEffectStart ()
Overrides: LinkGun.GetEffectStart
IncrementFlashCount[edit]
simulated function IncrementFlashCount (int mode)
Overrides: LinkGun.IncrementFlashCount
PawnUnpossessed[edit]
simulated function PawnUnpossessed ()
Overrides: Weapon.PawnUnpossessed
UpdateLinkColor[edit]
simulated function UpdateLinkColor (LinkAttachment.ELinkColor Color)
Overrides: LinkGun.UpdateLinkColor