Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:Weapon_SpaceFighter (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UT2k4AssaultFull
- Direct subclass:
- Weapon_SpaceFighter_Skaarj
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Weapon_SpaceFighter Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties[edit]
LastTimeSeconds[edit]
Type: float
PrevRotation[edit]
Type: Object.Rotator
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AIRating | 0.68 | ||||||||
AmbientGlow | 64 | ||||||||
AttachmentClass | Class'UT2k4AssaultFull.WA_SpaceFighter' | ||||||||
bCanThrow | False | ||||||||
bNoInstagibReplace | True | ||||||||
CurrentRating | 0.68 | ||||||||
DrawType | DT_StaticMesh | ||||||||
EffectOffset |
|
||||||||
FireModeClass[0] | UT2k4AssaultFull.FM_SpaceFighter_InstantHitLaser | ||||||||
FireModeClass[1] | UT2k4AssaultFull.FM_SpaceFighter_AltFire | ||||||||
ItemName | "SpaceFighter weapon" | ||||||||
PlayerViewOffset |
|
||||||||
Priority | 1 | ||||||||
SmallViewOffset |
|
||||||||
StaticMesh | StaticMesh'AS_Vehicles_SM.Vehicles.SpaceFighter_Human_FP' |
Instance functions[edit]
BestMode[edit]
function byte BestMode ()
Overrides: Weapon.BestMode
CalcInertia[edit]
simulated final function float CalcInertia (float DeltaTime, float FrictionFactor, float OldValue, float NewValue)
HasAmmo[edit]
simulated function bool HasAmmo ()
Overrides: Weapon.HasAmmo
PreDrawFPWeapon[edit]
simulated function PreDrawFPWeapon ()
Overrides: Weapon.PreDrawFPWeapon
SuggestAttackStyle[edit]
function float SuggestAttackStyle ()
Overrides: Weapon.SuggestAttackStyle