My program doesn't have bugs. It just develops random features.

UE2:Weapon_SpaceFighter (UT2004)

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UT2004 Object >> Actor >> Inventory >> Weapon >> Weapon_SpaceFighter
Package: 
UT2k4AssaultFull
Direct subclass:
Weapon_SpaceFighter_Skaarj

Weapon_SpaceFighter Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Properties[edit]

LastTimeSeconds[edit]

Type: float


PrevRotation[edit]

Type: Object.Rotator


Default values[edit]

Property Value
AIRating 0.68
AmbientGlow 64
AttachmentClass Class'UT2k4AssaultFull.WA_SpaceFighter'
bCanThrow False
bNoInstagibReplace True
CurrentRating 0.68
DrawType DT_StaticMesh
EffectOffset
Member Value
X 0.0
Y 0.0
Z 0.0
FireModeClass[0] UT2k4AssaultFull.FM_SpaceFighter_InstantHitLaser
FireModeClass[1] UT2k4AssaultFull.FM_SpaceFighter_AltFire
ItemName "SpaceFighter weapon"
PlayerViewOffset
Member Value
X 0.0
Y 0.0
Z -20.0
Priority 1
SmallViewOffset
Member Value
X 0.0
Y 0.0
Z -20.0
StaticMesh StaticMesh'AS_Vehicles_SM.Vehicles.SpaceFighter_Human_FP'

Instance functions[edit]

BestMode[edit]

function byte BestMode ()

Overrides: Weapon.BestMode


CalcInertia[edit]

simulated final function float CalcInertia (float DeltaTime, float FrictionFactor, float OldValue, float NewValue)


HasAmmo[edit]

simulated function bool HasAmmo ()

Overrides: Weapon.HasAmmo


PreDrawFPWeapon[edit]

simulated function PreDrawFPWeapon ()

Overrides: Weapon.PreDrawFPWeapon


SuggestAttackStyle[edit]

function float SuggestAttackStyle ()

Overrides: Weapon.SuggestAttackStyle