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UE2:ZoneInfo (UT2003)

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UT2003 Object >> Actor >> Info >> ZoneInfo
Package: 
Engine
Direct subclasses:
SkyZoneInfo, LevelInfo, WarpZoneInfo
Known custom subclass:
Wormbo/SelectableSkyZoneInfo
This class in other games:
RTNP, U1, UT, U2, UE2Runtime, U2XMP, UT2004, UDK, UT3

ZoneInfo, the built-in Unreal class for defining properties of zones. If you place one ZoneInfo actor in a zone you have partioned, the ZoneInfo defines the properties of the zone. This is a built-in Unreal class and it shouldn't be modified.

Properties

Property group 'ZoneInfo'

bClearToFogColor

Type: bool

Clear to fog color if distance fog is enabled.

bDistanceFog

Type: bool

There is distance fog in this zone.

bSoftKillZ

Type: bool


bTerrainZone

Type: bool

There is terrain in this zone.

KillZ

Type: float

any actor falling below this level gets destroyed

Default value: -10000.0

KillZType

Type: Actor.eKillZType

passed by FellOutOfWorldEvent(), to allow different KillZ effects

LocationName

Type: string

Modifiers: localized

gam

ZoneTag

Type: name


Property group 'ZoneLight'

AmbientBrightness

Type: byte


AmbientHue

Type: byte


AmbientSaturation

Type: byte


Default value: 255

DistanceFogBlendTime

Type: float


Default value: 1.0

DistanceFogColor

Type: Object.Color


Default value:

Member Value
A 0
B 128
G 128
R 128

DistanceFogEnd

Type: float


Default value: 8000.0

DistanceFogStart

Type: float


Default value: 3000.0

EnvironmentMap

Type: Texture

Modifiers: const


TexUPanSpeed

Type: float


Default value: 1.0

TexVPanSpeed

Type: float


Default value: 1.0

Property group 'ZoneSound'

ZoneEffect

Type: I3DL2Listener

Modifiers: editinline


Property group 'ZoneVisibility'

bLonelyZone

Type: bool

This zone is the only one to see or never seen

ManualExcludes

Type: array<ZoneInfo>

Modifiers: editinline


Internal variables

AmbientVector

Type: Object.Vector


SkyZone

Type: SkyZoneInfo

Optional sky zone containing this zone's sky.

Terrains

Type: array<TerrainInfo>

Modifiers: const


Default values

Property Value
bNoDelete True
bStatic True
Texture S_ZoneInfo

Functions

Iterator functions

ZoneActors

native(308) final iterator function ZoneActors (class<ActorBaseClass, out Actor Actor)


Events

ActorEntered

event ActorEntered (Actor Other)


ActorLeaving

event ActorLeaving (Actor Other)


PreBeginPlay

simulated event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Other instance functions

LinkToSkybox

simulated function LinkToSkybox ()