My program doesn't have bugs. It just develops random features.
Difference between revisions of "UE3:ActorFactory (UDK)"
From Unreal Wiki, The Unreal Engine Documentation Site
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==Properties== | ==Properties== | ||
+ | ====AlternateMenuPriority==== | ||
+ | '''Type:''' [[int]] | ||
+ | |||
+ | '''[[Variables#Modifiers|Modifiers]]:''' config | ||
+ | |||
+ | Alternate value for menu priority; Used to allow things like modifier keys to access items in a different order. | ||
+ | |||
+ | '''Default value:''' 10 | ||
+ | |||
====bPlaceable==== | ====bPlaceable==== | ||
'''Type:''' [[bool]] | '''Type:''' [[bool]] | ||
Line 18: | Line 27: | ||
'''Type:''' [[class]]<{{cl|Actor}}> | '''Type:''' [[class]]<{{cl|Actor}}> | ||
− | + | class to spawn during gameplay; only used if NewActorClass is left at the default | |
====MenuName==== | ====MenuName==== |
Revision as of 06:24, 17 January 2010
Object >> ActorFactory |
- Package:
- Engine
- Direct subclasses:
- ActorFactoryActor, ActorFactoryAI, ActorFactoryAmbientSound, ActorFactoryAmbientSoundSimple, ActorFactoryArchetype, ActorFactoryCoverLink, ActorFactoryDecal, ActorFactoryDominantDirectionalLight, ActorFactoryDynamicSM, ActorFactoryEmitter, ActorFactoryFogVolumeConstantDensityInfo, ActorFactoryFracturedStaticMesh, ActorFactoryLensFlare, ActorFactoryLight, ActorFactoryPathNode, ActorFactoryPhysicsAsset, ActorFactoryPhysXDestructible, ActorFactoryPlayerStart, ActorFactoryPylon, ActorFactorySkeletalMesh, ActorFactoryStaticMesh, ActorFactoryTrigger, ActorFactoryVehicle, SpeedTreeActorFactory, UTActorFactoryPickup
- This class in other games:
- U2XMP, UT3
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Properties
AlternateMenuPriority
Type: int
Modifiers: config
Alternate value for menu priority; Used to allow things like modifier keys to access items in a different order.
Default value: 10
bPlaceable
Type: bool
Whether to appear on menu (or this Factory only used through scripts etc.)
Default value: True
GameplayActorClass
class to spawn during gameplay; only used if NewActorClass is left at the default
MenuName
Type: string
Name used as basis for 'New Actor' menu.
Default value: "Add Actor"
MenuPriority
Type: int
Modifiers: config
Indicates how far up the menu item should be. The higher the number, the higher up the list.
Default value: 10
NewActorClass
Actor subclass this ActorFactory creates.
Default value: Class'Engine.Actor'
Events
PostCreateActor
simulated event PostCreateActor (Actor NewActor)
Allows script to modify new actor