I love the smell of UnrealEd crashing in the morning. – tarquin
UE3:AmbientSoundMovable (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by (Talk)
Object >> Actor >> Keypoint >> AmbientSound >> AmbientSoundMovable |
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Default values[edit]
Property | Value |
---|---|
bStatic | False |
Physics | PHYS_Interpolating |
TickGroup | TG_DuringAsyncWork |
Subobjects[edit]
AudioComponent0[edit]
Class: Engine.AudioComponent
Inherits from: AmbientSound.AudioComponent0
Property | Value |
---|---|
PreviewSoundRadius | DrawSoundRadiusComponent'Engine.Default__AmbientSoundMovable:DrawSoundRadius0' |
DrawSoundRadius0[edit]
Class: Engine.DrawSoundRadiusComponent
Inherits from: AmbientSound.DrawSoundRadius0
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ReplacementPrimitive | None | ||||||||||
SphereColor |
|
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: AmbientSound.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite | Texture2D'EditorResources.AmbientSoundIcons.S_Ambient_Sound_Moveable' |