Cogito, ergo sum
UE3:AmbientSound (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- AmbientSoundMovable, AmbientSoundSimple
- This class in other games:
- RTNP, U1, UT, U2XMP, U2, UE2Runtime, UT2004, UT2003, UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
Property group 'AmbientSound'[edit]
bAutoPlay[edit]
Type: bool
Should the audio component automatically play on load?
Default value: True
Property group 'Audio'[edit]
AudioComponent[edit]
Type: AudioComponent
Modifiers: editconst, const
Audio component to play
Default value: AudioComponent'AudioComponent0'
Internal variables[edit]
bIsPlaying[edit]
Type: bool
Modifiers: private
Is the audio component currently playing?
Default values[edit]
Property | Value |
---|---|
Components[1] | DrawSoundRadiusComponent'DrawSoundRadius0' |
Components[2] | AudioComponent'AudioComponent0' |
Subobjects[edit]
AudioComponent0[edit]
Class: Engine.AudioComponent
Property | Value |
---|---|
bShouldRemainActiveIfDropped | True |
bStopWhenOwnerDestroyed | True |
PreviewSoundRadius | DrawSoundRadiusComponent'Engine.Default__AmbientSound:DrawSoundRadius0' |
DrawSoundRadius0[edit]
Class: Engine.DrawSoundRadiusComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ReplacementPrimitive | None | ||||||||||
SphereColor |
|
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: Keypoint.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Scale | 0.25 |
Sprite | Texture2D'EditorResources.AmbientSoundIcons.S_Ambient_Sound' |