Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:AmbientSoundSimple (UDK)
Object >> Actor >> Keypoint >> AmbientSound >> AmbientSoundSimple |
- Package:
- Engine
- Direct subclasses:
- AmbientSoundNonLoop, AmbientSoundSimpleToggleable
- This class in other games:
- UT3
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Properties[edit]
Property group 'AmbientSoundSimple'[edit]
AmbientProperties[edit]
Type: SoundNodeAmbient
Modifiers: editinline, editconst
Mirrored property for easier editability, set in Spawned.
Internal variables[edit]
SoundCueInstance[edit]
Type: SoundCue
Modifiers: editinline, export, const
Dummy sound cue property to force instantiation of subobject.
Default value: SoundCue'Engine.Default__AmbientSoundSimple:SoundCue0'
SoundNodeInstance[edit]
Type: SoundNodeAmbient
Modifiers: editinline, export, const
Dummy sound node property to force instantiation of subobject.
Default value: SoundNodeAmbient'Engine.Default__AmbientSoundSimple:SoundNodeAmbient0'
Subobjects[edit]
AudioComponent0[edit]
Class: Engine.AudioComponent
Inherits from: AmbientSound.AudioComponent0
Property | Value |
---|---|
PreviewSoundRadius | DrawSoundRadiusComponent'Engine.Default__AmbientSoundSimple:DrawSoundRadius0' |
DrawSoundRadius0[edit]
Class: Engine.DrawSoundRadiusComponent
Inherits from: AmbientSound.DrawSoundRadius0
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ReplacementPrimitive | None | ||||||||||
SphereColor |
|
SoundCue0[edit]
Class: Engine.SoundCue
Property | Value |
---|---|
SoundClass | 'Ambient' |
SoundNodeAmbient0[edit]
Class: Engine.SoundNodeAmbient
No new values.
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: AmbientSound.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite | Texture2D'EditorResources.AmbientSoundIcons.S_Ambient_Sound_Simple' |