I love the smell of UnrealEd crashing in the morning. – tarquin

UE3:AmbientSoundSimple (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> Keypoint >> AmbientSound >> AmbientSoundSimple
Package: 
Engine
Direct subclasses:
AmbientSoundNonLoop, AmbientSoundSimpleToggleable
This class in other games:
UDK

Simplified version of ambient sound used to enhance workflow. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'AmbientSoundSimple'[edit]

AmbientProperties[edit]

Type: SoundNodeAmbient

Modifiers: editinline, editconst

Mirrored property for easier editability, set in Spawned.

Internal variables[edit]

SoundCueInstance[edit]

Type: SoundCue

Modifiers: editinline, export, const

Dummy sound cue property to force instantiation of subobject.

Default value: SoundCue'Engine.Default__AmbientSoundSimple:SoundCue0'

SoundNodeInstance[edit]

Type: SoundNodeAmbient

Modifiers: editinline, export, const

Dummy sound node property to force instantiation of subobject.

Default value: SoundNodeAmbient'Engine.Default__AmbientSoundSimple:SoundNodeAmbient0'

Default values[edit]

Property Value
Components[2] DrawSoundRadiusComponent'DrawSoundRadius0'

Subobjects[edit]

AudioComponent0[edit]

Class: Engine.AudioComponent

Inherits from: AmbientSound.AudioComponent0

Property Value
PreviewSoundRadius DrawSoundRadiusComponent'Engine.Default__AmbientSoundSimple:DrawSoundRadius0'

DrawSoundRadius0[edit]

Class: Engine.DrawSoundRadiusComponent

No new values.

SoundCue0[edit]

Class: Engine.SoundCue

Property Value
SoundGroup 'Ambient'

SoundNodeAmbient0[edit]

Class: Engine.SoundNodeAmbient

No new values.

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: AmbientSound.Sprite

No new values.