Mostly Harmless
UE3:AmbientSoundSimpleToggleable (UT3)
Object >> Actor >> Keypoint >> AmbientSound >> AmbientSoundSimple >> AmbientSoundSimpleToggleable |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'AmbientSoundSimpleToggleable'[edit]
bFadeOnToggle[edit]
Type: bool
FadeInDuration[edit]
Type: float
Default value: 1.0
FadeInVolumeLevel[edit]
Type: float
Default value: 1.0
FadeOutDuration[edit]
Type: float
Default value: 1.0
FadeOutVolumeLevel[edit]
Type: float
Internal variables[edit]
bCurrentlyPlaying[edit]
Type: bool
Modifiers: repnotify
used to update status of toggleable level placed ambient sounds on clients
Default values[edit]
Property | Value |
---|---|
bAutoPlay | False |
bNoDelete | True |
bStatic | False |
CollisionType | COLLIDE_CustomDefault |
SoundCueInstance | SoundCue'Engine.Default__AmbientSoundSimpleToggleable:SoundCue0' |
SoundNodeInstance | SoundNodeAmbient'Engine.Default__AmbientSoundSimpleToggleable:SoundNodeAmbient0' |
Subobjects[edit]
AudioComponent0[edit]
Class: Engine.AudioComponent
Inherits from: AmbientSoundSimple.AudioComponent0
No new values.
DrawSoundRadius0[edit]
Class: Engine.DrawSoundRadiusComponent
Inherits from: AmbientSoundSimple.DrawSoundRadius0
No new values.
SoundCue0[edit]
Class: Engine.SoundCue
Inherits from: AmbientSoundSimple.SoundCue0
No new values.
SoundNodeAmbient0[edit]
Class: Engine.SoundNodeAmbient
Inherits from: AmbientSoundSimple.SoundNodeAmbient0
No new values.
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: AmbientSoundSimple.Sprite
No new values.
Functions[edit]
Events[edit]
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
ReplicatedEvent[edit]
Overrides: Actor.ReplicatedEvent
Other instance functions[edit]
OnToggle[edit]
Handling Toggle event from Kismet.