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UE3:AmbientSoundSimpleToggleable (UDK)

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UDK Object >> Actor >> Keypoint >> AmbientSound >> AmbientSoundSimple >> AmbientSoundSimpleToggleable
Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'AmbientSoundSimpleToggleable'[edit]

bFadeOnToggle[edit]

Type: bool


FadeInDuration[edit]

Type: float


Default value: 1.0

FadeInVolumeLevel[edit]

Type: float


Default value: 1.0

FadeOutDuration[edit]

Type: float


Default value: 1.0

FadeOutVolumeLevel[edit]

Type: float


Internal variables[edit]

bCurrentlyPlaying[edit]

Type: bool

Modifiers: repnotify

used to update status of toggleable level placed ambient sounds on clients

Default values[edit]

Property Value
bAutoPlay False
bNoDelete True
bStatic False
SoundCueInstance SoundCue'Engine.Default__AmbientSoundSimpleToggleable:SoundCue0'
SoundNodeInstance SoundNodeAmbient'Engine.Default__AmbientSoundSimpleToggleable:SoundNodeAmbient0'

Subobjects[edit]

AudioComponent0[edit]

Class: Engine.AudioComponent

Inherits from: AmbientSoundSimple.AudioComponent0

Property Value
PreviewSoundRadius DrawSoundRadiusComponent'Engine.Default__AmbientSoundSimpleToggleable:DrawSoundRadius0'

DrawSoundRadius0[edit]

Class: Engine.DrawSoundRadiusComponent

Inherits from: AmbientSoundSimple.DrawSoundRadius0

Property Value
ReplacementPrimitive None
SphereColor
Member Value
A 255
B 102
G 255
R 255

SoundCue0[edit]

Class: Engine.SoundCue

Inherits from: AmbientSoundSimple.SoundCue0

No new values.

SoundNodeAmbient0[edit]

Class: Engine.SoundNodeAmbient

Inherits from: AmbientSoundSimple.SoundNodeAmbient0

No new values.

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: AmbientSoundSimple.Sprite

Property Value
ReplacementPrimitive None
Sprite Texture2D'EditorResources.AmbientSoundIcons.S_Ambient_Sound_Toggleable'

Structs[edit]

CheckpointRecord[edit]

bool bCurrentlyPlaying 

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


ReplicatedEvent[edit]

simulated event ReplicatedEvent (name VarName)

Overrides: Actor.ReplicatedEvent


Other instance functions[edit]

ApplyCheckpointRecord[edit]

function ApplyCheckpointRecord (const out CheckpointRecord Record)


CreateCheckpointRecord[edit]

function CreateCheckpointRecord (out CheckpointRecord Record)


OnToggle[edit]

simulated function OnToggle (SeqAct_Toggle Action)

Handling Toggle event from Kismet.

StartPlaying[edit]

simulated function StartPlaying ()


StopPlaying[edit]

simulated function StopPlaying ()