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UE3:AmbientSoundSimpleToggleable (UDK)
Object >> Actor >> Keypoint >> AmbientSound >> AmbientSoundSimple >> AmbientSoundSimpleToggleable |
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Properties[edit]
Property group 'AmbientSoundSimpleToggleable'[edit]
bFadeOnToggle[edit]
Type: bool
FadeInDuration[edit]
Type: float
Default value: 1.0
FadeInVolumeLevel[edit]
Type: float
Default value: 1.0
FadeOutDuration[edit]
Type: float
Default value: 1.0
FadeOutVolumeLevel[edit]
Type: float
Internal variables[edit]
bCurrentlyPlaying[edit]
Type: bool
Modifiers: repnotify
used to update status of toggleable level placed ambient sounds on clients
Default values[edit]
Property | Value |
---|---|
bAutoPlay | False |
bNoDelete | True |
bStatic | False |
SoundCueInstance | SoundCue'Engine.Default__AmbientSoundSimpleToggleable:SoundCue0' |
SoundNodeInstance | SoundNodeAmbient'Engine.Default__AmbientSoundSimpleToggleable:SoundNodeAmbient0' |
Subobjects[edit]
AudioComponent0[edit]
Class: Engine.AudioComponent
Inherits from: AmbientSoundSimple.AudioComponent0
Property | Value |
---|---|
PreviewSoundRadius | DrawSoundRadiusComponent'Engine.Default__AmbientSoundSimpleToggleable:DrawSoundRadius0' |
DrawSoundRadius0[edit]
Class: Engine.DrawSoundRadiusComponent
Inherits from: AmbientSoundSimple.DrawSoundRadius0
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ReplacementPrimitive | None | ||||||||||
SphereColor |
|
SoundCue0[edit]
Class: Engine.SoundCue
Inherits from: AmbientSoundSimple.SoundCue0
No new values.
SoundNodeAmbient0[edit]
Class: Engine.SoundNodeAmbient
Inherits from: AmbientSoundSimple.SoundNodeAmbient0
No new values.
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: AmbientSoundSimple.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite | Texture2D'EditorResources.AmbientSoundIcons.S_Ambient_Sound_Toggleable' |
Structs[edit]
CheckpointRecord[edit]
- bool bCurrentlyPlaying
Functions[edit]
Events[edit]
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
ReplicatedEvent[edit]
Overrides: Actor.ReplicatedEvent
Other instance functions[edit]
ApplyCheckpointRecord[edit]
CreateCheckpointRecord[edit]
OnToggle[edit]
Handling Toggle event from Kismet.