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UE3:AnimNodeBlendPerBone (UDK)
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Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlend >> AnimNodeBlendPerBone |
- Package:
- Engine
- Direct subclasses:
- UTAnimBlendBySlotActive, UTAnimBlendByWeapon, UTAnimBlendByWeapType
- This class in other games:
- UT3
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Properties
Property group 'AnimNodeBlendPerBone'
bForceLocalSpaceBlend
Type: bool
Modifiers: const
If TRUE, blend will be done in local space.
BranchStartBoneName
List of branches to mask in from child2
Internal variables
Child2PerBoneWeight
per bone weight list, built from list of branches.
LocalToCompReqBones
Required bones for local to component space conversion
Default values
Property | Value | ||||
---|---|---|---|---|---|
CategoryDesc | "Filter" | ||||
Children[0] |
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Children[1] |
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