Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:DebugCameraController (UDK)

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UDK Object >> Actor >> Controller >> PlayerController >> DebugCameraController
Package: 
Engine
This class in other games:
UT3

PCF Begin (Debug Camera) Debug Camera Controller

To turn it on, please press Alt+C or both (left and right) analogs on xbox pad After turning: WASD | Left Analog - moving Mouse | Right Analog - rotating Shift | XBOX_KeyB - move faster Q/E | LT/RT - move Up/Down Enter | XBOX_KeyA - to call "FreezeRendering" console command Alt+C | LeftThumbstick - to toggle debug camera

Properties

bIsFrozenRendering

Type: bool


DrawFrustum

Type: DrawFrustumComponent


OryginalControllerRef

Type: PlayerController


OryginalPlayer

Type: Player


Default values

Property Value
bAlwaysTick True
bHidden False
bHiddenEd False
InputClass Class'Engine.DebugCameraInput'

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: PlayerController.CollisionCylinder

Property Value
ReplacementPrimitive None

Sprite

Class: Engine.SpriteComponent

Inherits from: PlayerController.Sprite

Property Value
ReplacementPrimitive None

Functions

Exec functions

MoreSpeed

exec function MoreSpeed ()


NormalSpeed

exec function NormalSpeed ()


SetFreezeRendering

exec function SetFreezeRendering ()


Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: PlayerController.PostBeginPlay


Other instance functions

DisableDebugCamera

function DisableDebugCamera ()


OnActivate

function OnActivate (PlayerController PC)


OnDeactivate

function OnDeactivate (PlayerController PC)


States

PlayerWaiting

Inherits from: PlayerController.PlayerWaiting

Modifiers: auto

PlayerWaiting.PlayerMove

function PlayerMove (float DeltaTime)

Overrides: PlayerController.BaseSpectating.PlayerMove