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UE3:DebugCameraController (UDK)
Object >> Actor >> Controller >> PlayerController >> DebugCameraController |
Contents
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PCF Begin (Debug Camera) Debug Camera Controller
To turn it on, please press Alt+C or both (left and right) analogs on xbox pad After turning: WASD | Left Analog - moving Mouse | Right Analog - rotating Shift | XBOX_KeyB - move faster Q/E | LT/RT - move Up/Down Enter | XBOX_KeyA - to call "FreezeRendering" console command Alt+C | LeftThumbstick - to toggle debug camera
Properties
bIsFrozenRendering
Type: bool
DrawFrustum
Type: DrawFrustumComponent
OryginalControllerRef
Type: PlayerController
OryginalPlayer
Type: Player
Default values
Property | Value |
---|---|
bAlwaysTick | True |
bHidden | False |
bHiddenEd | False |
InputClass | Class'Engine.DebugCameraInput' |
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: PlayerController.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite
Class: Engine.SpriteComponent
Inherits from: PlayerController.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions
Exec functions
MoreSpeed
NormalSpeed
SetFreezeRendering
Events
PostBeginPlay
Overrides: PlayerController.PostBeginPlay
Other instance functions
DisableDebugCamera
OnActivate
OnDeactivate
States
PlayerWaiting
Inherits from: PlayerController.PlayerWaiting
Modifiers: auto
PlayerWaiting.PlayerMove
Overrides: PlayerController.BaseSpectating.PlayerMove