My program doesn't have bugs. It just develops random features.
UE3:DebugCameraController (UDK)
Object >> Actor >> Controller >> PlayerController >> DebugCameraController |
- Package:
- Engine
- Implemented interfaces:
- Interface_NavigationHandle
- This class in other games:
- UT3
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PCF Begin (Debug Camera) Debug Camera Controller
To turn it on, please press Alt+C or both (left and right) analogs on xbox pad After turning: WASD | Left Analog - moving Mouse | Right Analog - rotating Shift | XBOX_KeyB - move faster Q/E | LT/RT - move Up/Down Enter | XBOX_KeyA - to call "FreezeRendering" console command Alt+C | LeftThumbstick - to toggle debug camera
Properties
bIsFrozenRendering
Type: bool
bShowSelectedInfo
Type: bool
Modifiers: globalconfig
Whether to show information about the selected actor on the debug camera HUD.
Default value: True
DrawFrustum
Type: DrawFrustumComponent
OryginalControllerRef
Type: PlayerController
OryginalPlayer
Type: Player
PrimaryKey
Type: name
Modifiers: globalconfig
The key that triggers PrimarySelect().
Default value: 'LeftMouseButton'
SecondaryKey
Type: name
Modifiers: globalconfig
The key that triggers SecondarySelect().
Default value: 'RightMouseButton'
SelectedActor
Type: Actor
SelectedComponent
Type: PrimitiveComponent
UnselectKey
Type: name
Modifiers: globalconfig
The key that triggers Unselect().
Default value: 'Escape'
Default values
Property | Value |
---|---|
bAlwaysTick | True |
bHidden | False |
bHiddenEd | False |
InputClass | Class'Engine.DebugCameraInput' |
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: PlayerController.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite
Class: Engine.SpriteComponent
Inherits from: PlayerController.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions
Exec functions
MoreSpeed
NormalSpeed
SetFreezeRendering
ShowDebugSelectedInfo
Native functions
ConsoleCommand
Overrides: PlayerController.ConsoleCommand
Overridden to potentially pipe commands to regular PlayerController
PrimarySelect
Called when an actor has been selected with the primary key (e.g. left mouse button).
Parameters:
- HitLoc - World-space position of the selection point.
- HitNormal - World-space normal of the selection point.
- HitInfo - Info struct for the selection point.
SecondarySelect
Called when an actor has been selected with the secondary key (e.g. right mouse button).
Parameters:
- HitLoc - World-space position of the selection point.
- HitNormal - World-space normal of the selection point.
- HitInfo - Info struct for the selection point.
Unselect
Called when the user pressed the unselect key, just before the selected actor is cleared.
Events
PostBeginPlay
Overrides: PlayerController.PostBeginPlay
Other instance functions
DisableDebugCamera
NativeInputKey
Called from DebugCameraInput Process an input key event routed through unrealscript from another object. This method is assigned as the value for the OnRecievedNativeInputKey delegate so that native input events are routed to this unrealscript function.
Parameters:
- ControllerId - the controller that generated this input key event
- Key - the name of the key which an event occured for (KEY_Up, KEY_Down, etc.)
- EventType - the type of event which occured (pressed, released, etc.)
- AmountDepressed - for analog keys, the depression percent.
Returns:
- true to consume the key event, false to pass it on.
OnActivate
OnDeactivate
Function called on deactivation debug camera controller
States
PlayerWaiting
Inherits from: PlayerController.PlayerWaiting
Modifiers: auto
PlayerWaiting.PlayerMove
Overrides: PlayerController.BaseSpectating.PlayerMove