UE3:DynamicBlockingVolume (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
UDK Object >> Actor >> Brush >> Volume >> BlockingVolume >> DynamicBlockingVolume
Package:
Engine
This class in other games:

This is a movable blocking volume. It can be moved by matinee, being based on dynamic objects, etc.

Default values

Property Value
bAlwaysRelevant True
bOnlyDirtyReplication True
BrushColor
Member Value
A 255
B 100
G 255
R 255
bStatic False
bWorldGeometry False
Physics PHYS_Interpolating

Subobjects

BrushComponent0

Class: Engine.BrushComponent

Inherits from: BlockingVolume.BrushComponent0

Property Value
ReplacementPrimitive None

Structs

CheckpointRecord

Object.Vector Location
Object.Rotator Rotation
bool bCollideActors
bool bBlockActors
bool bNeedsReplication

Instance functions

ApplyCheckpointRecord

function ApplyCheckpointRecord (const out CheckpointRecord Record)


CreateCheckpointRecord

function CreateCheckpointRecord (out CheckpointRecord Record)