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UE3:Emitter (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- EmitterSpawnable, UTEmitCameraEffect, UTEmitter
- This class in other games:
- U2XMP, UT2003, UE2Runtime, UT2004, UDK
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Emitter actor class. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'Emitter'
ParticleSystemComponent
Type: ParticleSystemComponent
Modifiers: editconst, const
Default value: ParticleSystemComponent'ParticleSystemComponent0'
Internal variables
bCurrentlyActive
Type: bool
Modifiers: repnotify
used to update status of toggleable level placed emitters on clients
bDestroyOnSystemFinish
Type: bool
Default values
Property | Value |
---|---|
bEdShouldSnap | True |
bGameRelevant | True |
bHardAttach | True |
bNoDelete | True |
Components[0] | SpriteComponent'Sprite' |
Components[1] | ParticleSystemComponent'ParticleSystemComponent0' |
Components[2] | ArrowComponent'ArrowComponent0' |
TickGroup | TG_DuringAsyncWork |
Subobjects
ArrowComponent0
Class: Engine.ArrowComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ArrowColor |
|
||||||||||
ArrowSize | 1.5 |
ParticleSystemComponent0
Class: Engine.ParticleSystemComponent
Property | Value |
---|---|
SecondsBeforeInactive | 1.0 |
Sprite
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
bIsScreenSizeScaled | True |
HiddenGame | True |
ScreenSize | 0.0025 |
Sprite | Texture2D'EngineResources.S_Emitter' |
Functions
Native functions
SetTemplate
native noexport event SetTemplate (ParticleSystem NewTemplate, optional bool bDestroyOnFinish)
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
ReplicatedEvent
simulated event ReplicatedEvent (name VarName)
Overrides: Actor.ReplicatedEvent
Other instance functions
OnParticleSystemFinished
function OnParticleSystemFinished (ParticleSystemComponent FinishedComponent)
OnSetParticleSysParam
simulated function OnSetParticleSysParam (SeqAct_SetParticleSysParam Action)
Kismet handler for setting particle instance parameters.
OnToggle
simulated function OnToggle (SeqAct_Toggle action)
Handling Toggle event from Kismet.
SetActorParameter
SetColorParameter
simulated function SetColorParameter (name ParameterName, Object.Color Param)
SetExtColorParameter
simulated function SetExtColorParameter (name ParameterName, byte Red, byte Green, byte Blue, byte Alpha)
SetFloatParameter
SetVectorParameter
simulated function SetVectorParameter (name ParameterName, Object.Vector Param)