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UE3:Emitter (UT3)

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UT3 Object >> Actor >> Emitter
Package: 
Engine
Direct subclasses:
EmitterSpawnable, UTEmitCameraEffect, UTEmitter
This class in other games:
U2XMP, UT2003, UE2Runtime, UT2004, UDK

Emitter actor class. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'Emitter'

ParticleSystemComponent

Type: ParticleSystemComponent

Modifiers: editconst, const


Default value: ParticleSystemComponent'ParticleSystemComponent0'

Internal variables

bCurrentlyActive

Type: bool

Modifiers: repnotify

used to update status of toggleable level placed emitters on clients

bDestroyOnSystemFinish

Type: bool


Default values

Property Value
bEdShouldSnap True
bGameRelevant True
bHardAttach True
bNoDelete True
Components[0] SpriteComponent'Sprite'
Components[1] ParticleSystemComponent'ParticleSystemComponent0'
Components[2] ArrowComponent'ArrowComponent0'
TickGroup TG_DuringAsyncWork

Subobjects

ArrowComponent0

Class: Engine.ArrowComponent

Property Value
ArrowColor
Member Value
A 255
B 128
G 255
R 0
ArrowSize 1.5

ParticleSystemComponent0

Class: Engine.ParticleSystemComponent

Property Value
SecondsBeforeInactive 1.0

Sprite

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
bIsScreenSizeScaled True
HiddenGame True
ScreenSize 0.0025
Sprite Texture2D'EngineResources.S_Emitter'

Functions

Native functions

SetTemplate

native noexport event SetTemplate (ParticleSystem NewTemplate, optional bool bDestroyOnFinish)


Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


ReplicatedEvent

simulated event ReplicatedEvent (name VarName)

Overrides: Actor.ReplicatedEvent


Other instance functions

OnParticleSystemFinished

function OnParticleSystemFinished (ParticleSystemComponent FinishedComponent)


OnSetParticleSysParam

simulated function OnSetParticleSysParam (SeqAct_SetParticleSysParam Action)

Kismet handler for setting particle instance parameters.

OnToggle

simulated function OnToggle (SeqAct_Toggle action)

Handling Toggle event from Kismet.

SetActorParameter

simulated function SetActorParameter (name ParameterName, Actor Param)


SetColorParameter

simulated function SetColorParameter (name ParameterName, Object.Color Param)


SetExtColorParameter

simulated function SetExtColorParameter (name ParameterName, byte Red, byte Green, byte Blue, byte Alpha)


SetFloatParameter

simulated function SetFloatParameter (name ParameterName, float Param)


SetVectorParameter

simulated function SetVectorParameter (name ParameterName, Object.Vector Param)