Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Difference between revisions of "UE3:FoliageFactory (UDK)"
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; [[bool]] bCreateInstancesOnStaticMeshes : <!-- enter variable description --> | ; [[bool]] bCreateInstancesOnStaticMeshes : <!-- enter variable description --> | ||
; [[bool]] bCreateInstancesOnTerrain : <!-- enter variable description --> | ; [[bool]] bCreateInstancesOnTerrain : <!-- enter variable description --> | ||
− | ; {{tl|LightmassPrimitiveSettings|EngineTypes}} LightmassSettings : <!-- enter variable description --> | + | ; {{tl|LightmassPrimitiveSettings|EngineTypes|structs}} LightmassSettings : <!-- enter variable description --> |
; {{cl|FoliageComponent}} Component : <!-- enter variable description --> | ; {{cl|FoliageComponent}} Component : <!-- enter variable description --> | ||
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{| class="list defaults" | {| class="list defaults" | ||
− | ! {{tl|LightmassPrimitiveSettings||EngineTypes|Member}} | + | ! {{tl|LightmassPrimitiveSettings||EngineTypes structs|Member}} |
! Value | ! Value | ||
|- | |- |
Revision as of 05:24, 17 January 2010
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
Property group 'Foliage'
FacingFalloffExponent
Type: float
Modifiers: const
The falloff exponent for facing dependent density.
Default value: 2.0
MaxInstanceCount
Type: int
Modifiers: const
The maximum number of foliage instances to create from this factory.
Default value: 10000
Meshes
Type: array<FoliageMesh>
Modifiers: const
SurfaceDensityDownFacing
Type: float
Modifiers: const
The density of foliage instances on downward facing surfaces.
Default value: 1.0
SurfaceDensitySideFacing
Type: float
Modifiers: const
The density of foliage instances on sideways facing surfaces.
Default value: 1.0
SurfaceDensityUpFacing
Type: float
Modifiers: const
The density of foliage instances on upward facing surfaces.
Default value: 1.0
VolumeFalloffExponent
Type: float
Modifiers: const
The exponent of the density falloff.
Default value: 1.0
VolumeFalloffRadius
Type: float
Modifiers: const
The radius inside/outside the volume that the foliage density falls off over.
Default values
Property | Value |
---|---|
bHidden | False |
bMovable | False |
CollisionType | COLLIDE_CustomDefault |
Subobjects
BrushComponent0
Class: Engine.BrushComponent
Inherits from: Volume.BrushComponent0
Property | Value |
---|---|
BlockNonZeroExtent | False |
CollideActors | False |
ReplacementPrimitive | None |
Structs
FoliageMesh
Modifiers: native
- StaticMesh InstanceStaticMesh
- MaterialInterface Material
- float MaxDrawRadius
- float MinTransitionRadius
- float MinThinningRadius
- Object.Vector MinScale
- Object.Vector MaxScale
- float MinUniformScale
- float MaxUniformScale
- float SwayScale
- int Seed
- float SurfaceAreaPerInstance
- bool bCreateInstancesOnBSP
- bool bCreateInstancesOnStaticMeshes
- bool bCreateInstancesOnTerrain
- EngineTypes.LightmassPrimitiveSettings LightmassSettings
- FoliageComponent Component
Default values:
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bCreateInstancesOnBSP | True | ||||||||||
bCreateInstancesOnStaticMeshes | True | ||||||||||
bCreateInstancesOnTerrain | True | ||||||||||
LightmassSettings |
|
||||||||||
MaxDrawRadius | 2000.0 | ||||||||||
MaxScale |
|
||||||||||
MaxUniformScale | 1.0 | ||||||||||
MinScale |
|
||||||||||
MinThinningRadius | 2000.0 | ||||||||||
MinUniformScale | 1.0 | ||||||||||
SurfaceAreaPerInstance | 1000.0 | ||||||||||
SwayScale | 1.0 |