Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:LightVolume (UDK)

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UDK Object >> Actor >> Brush >> Volume >> LightVolume
Package: 
Engine
This class in other games:
UT3

Used to associate lights with volumes.

Default values

Property Value
bCollideActors False
CollisionType COLLIDE_CustomDefault

Subobjects

BrushComponent0

Class: Engine.BrushComponent

Inherits from: Volume.BrushComponent0

Property Value
BlockNonZeroExtent False
CollideActors False
ReplacementPrimitive None