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UE3:NxGenericForceFieldBox (UDK)

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Revision as of 05:42, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 3))

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UDK Object >> Actor >> NxForceField >> NxGenericForceField >> NxGenericForceFieldBox
Package: 
Engine


Properties[edit]

Property group 'NxGenericForceFieldBox'[edit]

BoxExtent[edit]

Type: Object.Vector

Modifiers: interp

Radius of influence of the force.

Default value:

Member Value
X 200.0
Y 200.0
Z 200.0

Internal variables[edit]

RenderComponent[edit]

Type: DrawBoxComponent

Used to preview the radius of the force.

Default value: DrawBoxComponent'DrawBox0'

Default values[edit]

Property Value
Components[0] DrawBoxComponent'DrawBox0'
Components[1] SpriteComponent'Sprite'

Subobjects[edit]

DrawBox0[edit]

Class: Engine.DrawBoxComponent

Property Value
BoxColor
Member Value
A 255
B 255
G 70
R 64
ReplacementPrimitive None

Sprite[edit]

Class: Engine.SpriteComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
HiddenGame True
ReplacementPrimitive None
Sprite Texture2D'EditorResources.S_RadForce'

Native functions[edit]

DoInitRBPhys[edit]

native function DoInitRBPhys ()

Overrides: NxForceField.DoInitRBPhys

This is used to InitRBPhys for a dynamically spawned ForceField. Used for starting RBPhsys on dyanmically spawned force fields. This will probably need to set some transient pointer to NULL