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UE3:NxGenericForceFieldBrush (UDK)
Contents
- 1 Properties
- 1.1 Property group 'NxGenericForceFieldBrush'
- 1.1.1 CollideWithChannels
- 1.1.2 Constant
- 1.1.3 Coordinates
- 1.1.4 ExcludeChannel
- 1.1.5 FalloffLinear
- 1.1.6 FalloffQuadratic
- 1.1.7 Noise
- 1.1.8 PositionMultiplierX
- 1.1.9 PositionMultiplierY
- 1.1.10 PositionMultiplierZ
- 1.1.11 PositionTarget
- 1.1.12 RBChannel
- 1.1.13 TorusRadius
- 1.1.14 VelocityMultiplierX
- 1.1.15 VelocityMultiplierY
- 1.1.16 VelocityMultiplierZ
- 1.1.17 VelocityTarget
- 1.2 Internal variables
- 1.3 Default values
- 1.4 Subobjects
- 1.1 Property group 'NxGenericForceFieldBrush'
- 2 Enums
- 3 Functions
- Package:
- Engine
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Properties[edit]
Property group 'NxGenericForceFieldBrush'[edit]
CollideWithChannels[edit]
Type: PrimitiveComponent.RBCollisionChannelContainer
Which types of object to apply this force field to
Default value:
Member | Value |
---|---|
Cloth | True |
Default | True |
EffectPhysics | True |
FluidDrain | True |
GameplayPhysics | True |
Pawn | True |
SoftBody | True |
Untitled1 | True |
Untitled2 | True |
Untitled3 | True |
Vehicle | True |
Water | True |
Constant[edit]
Type: Object.Vector
Constant force vector that is applied inside force volume
Coordinates[edit]
Type: FFB_ForceFieldCoordinates
ExcludeChannel[edit]
Type: int
Channel id, used to identify which force field exclude volumes apply to this force field
Default value: 1
FalloffLinear[edit]
Type: Object.Vector
Linear falloff for vector in chosen coordinate system
FalloffQuadratic[edit]
Type: Object.Vector
Quadratic falloff for vector in chosen coordinate system
Noise[edit]
Type: Object.Vector
Vector that scales random noise added to the force
PositionMultiplierX[edit]
Type: Object.Vector
Rows of matrix that defines force depending on position
PositionMultiplierY[edit]
Type: Object.Vector
PositionMultiplierZ[edit]
Type: Object.Vector
PositionTarget[edit]
Type: Object.Vector
Vector that defines force depending on position
RBChannel[edit]
Type: PrimitiveComponent.ERBCollisionChannel
Modifiers: const
enum indicating what collision filtering channel this force field should be in
Default value: RBCC_Untitled1
TorusRadius[edit]
Type: float
Radius of torus in case toroidal coordinate system is used
Default value: 1.0
VelocityMultiplierX[edit]
Type: Object.Vector
Rows of matrix that defines force depending on velocity
VelocityMultiplierY[edit]
Type: Object.Vector
VelocityMultiplierZ[edit]
Type: Object.Vector
VelocityTarget[edit]
Type: Object.Vector
Vector that defines force depending on velocity
Internal variables[edit]
ConvexMeshes[edit]
Inner type modifiers: const, native, transient
ExclusionShapePoses[edit]
Inner type modifiers: const, native, transient
ExclusionShapes[edit]
Inner type modifiers: const, native, transient
ForceField[edit]
Type: pointer{class UserForceField}
Modifiers: const, native, transient
Value to scale force on soft body
LinearKernel[edit]
Type: pointer{class UserForceFieldLinearKernel}
Modifiers: const, native, transient
linear force field kernel
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bColored | True | ||||||||||
bProjTarget | True | ||||||||||
BrushColor |
|
||||||||||
bStatic | False | ||||||||||
CollisionType | COLLIDE_CustomDefault |
Subobjects[edit]
BrushComponent0[edit]
Class: Engine.BrushComponent
Inherits from: Volume.BrushComponent0
Property | Value |
---|---|
bDisableAllRigidBody | False |
ReplacementPrimitive | None |
Enums[edit]
FFB_ForceFieldCoordinates[edit]
Type of Coordinates to define the force field
- FFB_CARTESIAN
- FFB_SPHERICAL
- FFB_CYLINDRICAL
- FFB_TOROIDAL
Functions[edit]
Events[edit]
PostBeginPlay[edit]
Overrides: Volume.PostBeginPlay
Other instance functions[edit]
StopsProjectile[edit]
Overrides: Actor.StopsProjectile