Always snap to grid

UE3:PathBlockingVolume (UDK)

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Revision as of 11:47, 6 November 2009 by (Talk)

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UDK Object >> Actor >> Brush >> Volume >> PathBlockingVolume
Package: 
Engine

this volume only blocks the path builder - it has no gameplay collision

Default values[edit]

Property Value
bBlockActors True
bCollideActors False
bWorldGeometry True
CollisionType COLLIDE_CustomDefault

Subobjects[edit]

BrushComponent0[edit]

Class: Engine.BrushComponent

Inherits from: Volume.BrushComponent0

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False
BlockActors True
BlockRigidBody True
BlockZeroExtent True
ReplacementPrimitive None