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Difference between revisions of "UE3:RB ForceFieldExcludeVolume (UDK)"

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Latest revision as of 05:44, 17 January 2010

UDK Object >> Actor >> Brush >> Volume >> RB_ForceFieldExcludeVolume
Package: 
Engine
This class in other games:
UT3

RB_ForceFieldExcludeVolume: a bounding volume which removes the effect of a physical force field.

Properties[edit]

Property group 'RB_ForceFieldExcludeVolume'[edit]

ForceFieldChannel[edit]

Type: int

Used to identify which force fields this excluder applies to, ie if the channel ID matches then the excluder excludes this force field

Default value: 1

Default values[edit]

Property Value
CollisionType COLLIDE_CustomDefault

Subobjects[edit]

BrushComponent0[edit]

Class: Engine.BrushComponent

Inherits from: Volume.BrushComponent0

Property Value
bDisableAllRigidBody False
BlockNonZeroExtent False
ReplacementPrimitive None