Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "UE3:RB ForceFieldExcludeVolume (UDK)"
From Unreal Wiki, The Unreal Engine Documentation Site
(Talk) |
(Talk) |
||
Line 37: | Line 37: | ||
! Property | ! Property | ||
! Value | ! Value | ||
+ | |- | ||
+ | | {{tl|bDisableAllRigidBody||PrimitiveComponent properties}} | ||
+ | | False | ||
|- | |- | ||
| {{tl|BlockNonZeroExtent||PrimitiveComponent properties}} | | {{tl|BlockNonZeroExtent||PrimitiveComponent properties}} |
Revision as of 05:24, 17 January 2010
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
RB_ForceFieldExcludeVolume: a bounding volume which removes the effect of a physical force field.
Properties
Property group 'RB_ForceFieldExcludeVolume'
ForceFieldChannel
Type: int
Used to identify which force fields this excluder applies to, ie if the channel ID matches then the excluder excludes this force field
Default value: 1
Default values
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
Subobjects
BrushComponent0
Class: Engine.BrushComponent
Inherits from: Volume.BrushComponent0
Property | Value |
---|---|
bDisableAllRigidBody | False |
BlockNonZeroExtent | False |
ReplacementPrimitive | None |