I don't need to test my programs. I have an error-correcting modem.

Difference between revisions of "UE3:RB ForceFieldExcludeVolume (UDK)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Talk)
 
(Talk)
Line 37: Line 37:
 
! Property
 
! Property
 
! Value
 
! Value
 +
|-
 +
| {{tl|bDisableAllRigidBody||PrimitiveComponent properties}}
 +
| False
 
|-
 
|-
 
| {{tl|BlockNonZeroExtent||PrimitiveComponent properties}}
 
| {{tl|BlockNonZeroExtent||PrimitiveComponent properties}}

Revision as of 05:24, 17 January 2010

UDK Object >> Actor >> Brush >> Volume >> RB_ForceFieldExcludeVolume
Package: 
Engine
This class in other games:
UT3

RB_ForceFieldExcludeVolume: a bounding volume which removes the effect of a physical force field.

Properties

Property group 'RB_ForceFieldExcludeVolume'

ForceFieldChannel

Type: int

Used to identify which force fields this excluder applies to, ie if the channel ID matches then the excluder excludes this force field

Default value: 1

Default values

Property Value
CollisionType COLLIDE_CustomDefault

Subobjects

BrushComponent0

Class: Engine.BrushComponent

Inherits from: Volume.BrushComponent0

Property Value
bDisableAllRigidBody False
BlockNonZeroExtent False
ReplacementPrimitive None