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UE3:RB_ForceFieldExcludeVolume (UDK)
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Revision as of 05:44, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 4))
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RB_ForceFieldExcludeVolume: a bounding volume which removes the effect of a physical force field.
Properties
Property group 'RB_ForceFieldExcludeVolume'
ForceFieldChannel
Type: int
Used to identify which force fields this excluder applies to, ie if the channel ID matches then the excluder excludes this force field
Default value: 1
Default values
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
Subobjects
BrushComponent0
Class: Engine.BrushComponent
Inherits from: Volume.BrushComponent0
Property | Value |
---|---|
bDisableAllRigidBody | False |
BlockNonZeroExtent | False |
ReplacementPrimitive | None |