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UE3:ReverbVolume (UDK)

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UDK Object >> Actor >> Brush >> Volume >> ReverbVolume
Package: 
Engine
This class in other games:
UT3

Used to affect reverb settings in the game and editor.

Properties

Property group 'ReverbVolume'

AmbientZoneSettings

Type: InteriorSettings

Interior settings used for this volume

Default value:

Member Value
ExteriorLPF 1.0
ExteriorLPFTime 0.5
ExteriorTime 0.5
ExteriorVolume 1.0
InteriorLPF 1.0
InteriorLPFTime 0.5
InteriorTime 0.5
InteriorVolume 1.0

Priority

Type: float

Priority of this volume. In the case of overlapping volumes the one with the highest priority is chosen. The order is undefined if two or more overlapping volumes have the same priority.

Settings

Type: ReverbSettings

Reverb settings to use for this volume.

Default value:

Member Value
bApplyReverb True
FadeTime 2.0
Volume 0.5

Internal variables

NextLowerPriorityVolume

Type: ReverbVolume

Modifiers: const, noimport, transient

Next volume in linked listed, sorted by priority in descending order.

Default values

Property Value
bCollideActors False
bColored True
BrushColor
Member Value
A 255
B 0
G 255
R 255
CollisionType COLLIDE_CustomDefault

Subobjects

BrushComponent0

Class: Engine.BrushComponent

Inherits from: Volume.BrushComponent0

Property Value
BlockNonZeroExtent False
CollideActors False
ReplacementPrimitive None

Enums

ReverbPreset

Indicates a reverb preset to use.

REVERB_Default 
REVERB_Bathroom 
REVERB_StoneRoom 
REVERB_Auditorium 
REVERB_ConcertHall 
REVERB_Cave 
REVERB_Hallway 
REVERB_StoneCorridor 
REVERB_Alley 
REVERB_Forest 
REVERB_City 
REVERB_Mountains 
REVERB_Quarry 
REVERB_Plain 
REVERB_ParkingLot 
REVERB_SewerPipe 
REVERB_Underwater 
REVERB_SmallRoom 
REVERB_MediumRoom 
REVERB_LargeRoom 
REVERB_MediumHall 
REVERB_LargeHall 
REVERB_Plate 

Structs

InteriorSettings

Modifiers: native

Struct encapsulating settings for interior areas.

bool bIsWorldInfo 
float ExteriorVolume 
float ExteriorTime 
float ExteriorLPF 
float ExteriorLPFTime 
float InteriorVolume 
float InteriorTime 
float InteriorLPF 
float InteriorLPFTime 

Default values:

Property Value
bIsWorldInfo False
ExteriorLPF 1.0
ExteriorLPFTime 0.5
ExteriorTime 0.5
ExteriorVolume 1.0
InteriorLPF 1.0
InteriorLPFTime 0.5
InteriorTime 0.5
InteriorVolume 1.0

ReverbSettings

Modifiers: native

Struct encapsulating settings for reverb effects.

bool bApplyReverb 
Whether to apply the reverb settings below
ReverbPreset ReverbType 
The reverb preset to employ.
float Volume 
Volume level of the reverb affect.
float FadeTime 
Time to fade from the current reverb settings into this setting, in seconds.

Default values:

Property Value
bApplyReverb True
FadeTime 2.0
ReverbType REVERB_Default
Volume 0.5